private void FillDNFCars() { foreach (GameObject car in carList.Values) { CarInfo _info = car.GetComponent <CarInfo>(); if (!_info.isFinished) { _info.StopCar(); RaceManager.instance.AddCarToPositionList(_info.ownerId, -1f); } } }
private void FillDNFCars() { foreach (GameObject car in carList.Values) { CarInfo _info = car.GetComponent <CarInfo>(); if (!_info.isFinished) { _info.StopCar(); RaceManager.instance.AddCarToPositionList(_info.ownerId, -1f); } } }