private void Awake() { rb = GetComponent <Rigidbody>(); CarAI ai = GetComponent <CarAI>(); if (ai != null) { AIEnabled = true; } CustomizerCar cc = GetComponent <CustomizerCar>(); if (cc != null) { customizerCar = true; } dataHolder = FindObjectOfType <CarDataHolder>(); if (!AIEnabled) { body = dataHolder.body; engine = dataHolder.engine; aero = dataHolder.aero; tire = dataHolder.tire; } Setup(); defaultDownForce = downwardForce; }
private void Awake() { for (int i = 0; i < 4; i++) { buttons[i] = transform.GetChild(i).gameObject; } lastSelected = new GameObject(); dataHolder = FindObjectOfType <CarDataHolder>(); }
private void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); } else { instance = this; DontDestroyOnLoad(this.gameObject); } }