private void Awake() { // get the car controller reference m_CarController = GetComponent <CarControllerSystem>(); // give the random perlin a random value m_RandomPerlin = Random.value * 100; m_Rigidbody = GetComponent <Rigidbody>(); }
void Start() { _source = GetComponent <AudioSource>(); _vehicle = GetComponent <CarControllerSystem>(); }
private void Start() { _inputs = UnityEngine.Vector3.zero; // get the car controller m_Car = GetComponent <CarControllerSystem>(); }