Example #1
0
        public static CaptureBiome GetCaptureBiome(int biomeChoice)
        {
            switch (biomeChoice)
            {
            case 1:
                return(GetPurityForPlayer());

            case 2:
                return(Styles.Corruption);

            case 3:
                return(Styles.Jungle);

            case 4:
                return(Styles.Hallow);

            case 5:
                return(Styles.Snow);

            case 6:
                return(Styles.Desert);

            case 7:
                return(Styles.DirtLayer);

            case 8:
                return(Styles.RockLayer);

            case 9:
                return(Styles.BloodMoon);

            case 10:
                return(Styles.UndergroundDesert);

            case 11:
                return(Styles.Ocean);

            case 12:
                return(Styles.Mushroom);

            default:
            {
                CaptureBiome biomeByLocation = GetBiomeByLocation();
                if (biomeByLocation != null)
                {
                    return(biomeByLocation);
                }
                CaptureBiome biomeByWater = GetBiomeByWater();
                if (biomeByWater != null)
                {
                    return(biomeByWater);
                }
                return(GetPurityForPlayer());
            }
            }
        }
Example #2
0
        private static CaptureBiome GetBiomeByWater()
        {
            int num = Main.CalculateWaterStyle(ignoreFountains: true);

            for (int i = 0; i < BiomesByWaterStyle.Length; i++)
            {
                CaptureBiome captureBiome = BiomesByWaterStyle[i];
                if (captureBiome != null && captureBiome.WaterStyle == num)
                {
                    return(captureBiome);
                }
            }
            return(null);
        }
Example #3
0
        private static CaptureBiome GetBiomeByWater()
        {
            int waterStyle = Main.CalculateWaterStyle(true);

            for (int index = 0; index < CaptureBiome.BiomesByWaterStyle.Length; ++index)
            {
                CaptureBiome captureBiome = CaptureBiome.BiomesByWaterStyle[index];
                if (captureBiome != null && captureBiome.WaterStyle == waterStyle)
                {
                    return(captureBiome);
                }
            }
            return((CaptureBiome)null);
        }