Example #1
0
    private void Awake()
    {
        cap                         = new Capricorn();
        shapeshifter                = new ShapeshifterStats();
        myStats.Name                = "Binx";
        myStats.Force               = shapeshifter.Force + cap.Force + CBForce;
        myStats.Vitality            = shapeshifter.Vitality + cap.Vitality + CBVitality;
        myStats.Agility             = shapeshifter.Agility + cap.Agility + CBAgility;
        myStats.Fortiude            = shapeshifter.Fortiude + cap.Fortitude + CBFortitude;
        myStats.Intellect           = shapeshifter.Intellect + cap.Intellect + CBIntellect;
        myStats.Rationale           = shapeshifter.Rationale + cap.Rational + CBRational;
        myStats.Charisma            = shapeshifter.Charisma + cap.Charisma + CBCharima;
        myStats.MaximumHealthPoints = (myStats.Vitality + myStats.Fortiude) / 2;
        myStats.HealthPoints        = myStats.MaximumHealthPoints;
        myStats.AbilityPoints       = (myStats.Force + myStats.Intellect) / 2;
        myStats.MoralPoints         = 100;
        myStats.TravelStamina       = (myStats.Vitality / 2) + ((myStats.Fortiude / 4) / myStats.Rationale);
        myStats.Defence             = myStats.Vitality;
        myStats.AttackDamage        = myStats.Force;
        myStats.AttackSpeed         = myStats.Agility;
        myStats.MagicDefence        = myStats.Rationale;


        myStats.HealthPoints = myStats.MaximumHealthPoints;
        //clamps it
        myStats.HealthPoints = Mathf.Clamp(myStats.HealthPoints, 0, myStats.MaximumHealthPoints);

        // AP bar increasre by timesing agility by time.deltatime
        // divide delta time * agility by 32
    }
Example #2
0
    private void Awake()
    {
        CreateSignNumber();

        mon = new MonsterStat();

        aqua  = new Aquarius();
        arie  = new Aries();
        can   = new Cancer();
        cap   = new Capricorn();
        gem   = new Gemini();
        leo   = new Leo();
        lib   = new Libra();
        pisc  = new Pisces();
        sagi  = new Sagittarius();
        scrop = new Scorpio();
        serp  = new Serpentarius();
        taur  = new Taurus();
        virg  = new Virgo();

        if (SignNumber == 1)
        {
            myStats.Name      = "Fire Cactus";
            myStats.Force     = mon.Force + aqua.Force + MBForce;
            myStats.Vitality  = mon.Vitality + aqua.Vitality + MBVitality;
            myStats.Agility   = mon.Agility + aqua.Agility + MBAgility;
            myStats.Fortiude  = mon.Fortiude + aqua.Fortitude + MBFortitude;
            myStats.Intellect = mon.Intellect + aqua.Intellect + MBIntellect;
            myStats.Rationale = mon.Rationale + aqua.Rational + MBRational;
            myStats.Charisma  = mon.Charisma + aqua.Charisma + MBCharima;
        }
        if (SignNumber == 2)
        {
            myStats.Name      = "Fire Cactus";
            myStats.Force     = mon.Force + arie.Force + MBForce;
            myStats.Vitality  = mon.Vitality + arie.Vitality + MBVitality;
            myStats.Agility   = mon.Agility + arie.Agility + MBAgility;
            myStats.Fortiude  = mon.Fortiude + arie.Fortitude + MBFortitude;
            myStats.Intellect = mon.Intellect + arie.Intellect + MBIntellect;
            myStats.Rationale = mon.Rationale + arie.Rational + MBRational;
            myStats.Charisma  = mon.Charisma + arie.Charisma + MBCharima;
        }
        if (SignNumber == 3)
        {
            myStats.Name      = "Fire Cactus";
            myStats.Force     = mon.Force + can.Force + MBForce;
            myStats.Vitality  = mon.Vitality + can.Vitality + MBVitality;
            myStats.Agility   = mon.Agility + can.Agility + MBAgility;
            myStats.Fortiude  = mon.Fortiude + can.Fortitude + MBFortitude;
            myStats.Intellect = mon.Intellect + can.Intellect + MBIntellect;
            myStats.Rationale = mon.Rationale + can.Rational + MBRational;
            myStats.Charisma  = mon.Charisma + can.Charisma + MBCharima;
        }
        if (SignNumber == 4)
        {
            myStats.Name      = "Fire Cactus";
            myStats.Force     = mon.Force + cap.Force + MBForce;
            myStats.Vitality  = mon.Vitality + cap.Vitality + MBVitality;
            myStats.Agility   = mon.Agility + cap.Agility + MBAgility;
            myStats.Fortiude  = mon.Fortiude + cap.Fortitude + MBFortitude;
            myStats.Intellect = mon.Intellect + cap.Intellect + MBIntellect;
            myStats.Rationale = mon.Rationale + cap.Rational + MBRational;
            myStats.Charisma  = mon.Charisma + cap.Charisma + MBCharima;
        }
        if (SignNumber == 5)
        {
            myStats.Name      = "Fire Cactus";
            myStats.Force     = mon.Force + gem.Force + MBForce;
            myStats.Vitality  = mon.Vitality + gem.Vitality + MBVitality;
            myStats.Agility   = mon.Agility + gem.Agility + MBAgility;
            myStats.Fortiude  = mon.Fortiude + gem.Fortitude + MBFortitude;
            myStats.Intellect = mon.Intellect + gem.Intellect + MBIntellect;
            myStats.Rationale = mon.Rationale + gem.Rational + MBRational;
            myStats.Charisma  = mon.Charisma + gem.Charisma + MBCharima;
        }
        if (SignNumber == 6)
        {
            myStats.Name      = "Fire Cactus";
            myStats.Force     = mon.Force + leo.Force + MBForce;
            myStats.Vitality  = mon.Vitality + leo.Vitality + MBVitality;
            myStats.Agility   = mon.Agility + leo.Agility + MBAgility;
            myStats.Fortiude  = mon.Fortiude + leo.Fortitude + MBFortitude;
            myStats.Intellect = mon.Intellect + leo.Intellect + MBIntellect;
            myStats.Rationale = mon.Rationale + leo.Rational + MBRational;
            myStats.Charisma  = mon.Charisma + leo.Charisma + MBCharima;
        }
        if (SignNumber == 7)
        {
            myStats.Name      = "Fire Cactus";
            myStats.Force     = mon.Force + lib.Force + MBForce;
            myStats.Vitality  = mon.Vitality + lib.Vitality + MBVitality;
            myStats.Agility   = mon.Agility + lib.Agility + MBAgility;
            myStats.Fortiude  = mon.Fortiude + lib.Fortitude + MBFortitude;
            myStats.Intellect = mon.Intellect + lib.Intellect + MBIntellect;
            myStats.Rationale = mon.Rationale + lib.Rational + MBRational;
            myStats.Charisma  = mon.Charisma + lib.Charisma + MBCharima;
        }
        if (SignNumber == 8)
        {
            myStats.Name      = "Fire Cactus";
            myStats.Force     = mon.Force + pisc.Force + MBForce;
            myStats.Vitality  = mon.Vitality + pisc.Vitality + MBVitality;
            myStats.Agility   = mon.Agility + pisc.Agility + MBAgility;
            myStats.Fortiude  = mon.Fortiude + pisc.Fortitude + MBFortitude;
            myStats.Intellect = mon.Intellect + pisc.Intellect + MBIntellect;
            myStats.Rationale = mon.Rationale + pisc.Rational + MBRational;
            myStats.Charisma  = mon.Charisma + pisc.Charisma + MBCharima;
        }
        if (SignNumber == 9)
        {
            myStats.Name      = "Fire Cactus";
            myStats.Force     = mon.Force + sagi.Force + MBForce;
            myStats.Vitality  = mon.Vitality + sagi.Vitality + MBVitality;
            myStats.Agility   = mon.Agility + sagi.Agility + MBAgility;
            myStats.Fortiude  = mon.Fortiude + sagi.Fortitude + MBFortitude;
            myStats.Intellect = mon.Intellect + sagi.Intellect + MBIntellect;
            myStats.Rationale = mon.Rationale + sagi.Rational + MBRational;
            myStats.Charisma  = mon.Charisma + sagi.Charisma + MBCharima;
        }
        if (SignNumber == 10)
        {
            myStats.Name      = "Fire Cactus";
            myStats.Force     = mon.Force + scrop.Force + MBForce;
            myStats.Vitality  = mon.Vitality + scrop.Vitality + MBVitality;
            myStats.Agility   = mon.Agility + scrop.Agility + MBAgility;
            myStats.Fortiude  = mon.Fortiude + scrop.Fortitude + MBFortitude;
            myStats.Intellect = mon.Intellect + scrop.Intellect + MBIntellect;
            myStats.Rationale = mon.Rationale + scrop.Rational + MBRational;
            myStats.Charisma  = mon.Charisma + scrop.Charisma + MBCharima;
        }
        if (SignNumber == 11)
        {
            myStats.Name      = "Fire Cactus";
            myStats.Force     = mon.Force + serp.Force + MBForce;
            myStats.Vitality  = mon.Vitality + serp.Vitality + MBVitality;
            myStats.Agility   = mon.Agility + serp.Agility + MBAgility;
            myStats.Fortiude  = mon.Fortiude + serp.Fortitude + MBFortitude;
            myStats.Intellect = mon.Intellect + serp.Intellect + MBIntellect;
            myStats.Rationale = mon.Rationale + serp.Rational + MBRational;
            myStats.Charisma  = mon.Charisma + serp.Charisma + MBCharima;
        }
        if (SignNumber == 12)
        {
            myStats.Name      = "Fire Cactus";
            myStats.Force     = mon.Force + taur.Force + MBForce;
            myStats.Vitality  = mon.Vitality + taur.Vitality + MBVitality;
            myStats.Agility   = mon.Agility + taur.Agility + MBAgility;
            myStats.Fortiude  = mon.Fortiude + taur.Fortitude + MBFortitude;
            myStats.Intellect = mon.Intellect + taur.Intellect + MBIntellect;
            myStats.Rationale = mon.Rationale + taur.Rational + MBRational;
            myStats.Charisma  = mon.Charisma + taur.Charisma + MBCharima;
        }
        if (SignNumber == 13)
        {
            myStats.Name      = "Fire Cactus";
            myStats.Force     = mon.Force + virg.Force + MBForce;
            myStats.Vitality  = mon.Vitality + virg.Vitality + MBVitality;
            myStats.Agility   = mon.Agility + virg.Agility + MBAgility;
            myStats.Fortiude  = mon.Fortiude + virg.Fortitude + MBFortitude;
            myStats.Intellect = mon.Intellect + virg.Intellect + MBIntellect;
            myStats.Rationale = mon.Rationale + virg.Rationale + MBRational;
            myStats.Charisma  = mon.Charisma + virg.Charisma + MBCharima;
        }

        myStats.HealthPoints  = (myStats.Vitality + myStats.Fortiude) / 2;
        myStats.AbilityPoints = (myStats.Force + myStats.Intellect) / 2;
        myStats.Defence       = myStats.Vitality;
        myStats.AttackDamage  = myStats.Force;
        myStats.AttackSpeed   = myStats.Agility;
        myStats.MagicDefence  = myStats.Rationale;
        myStats.
        AttackBar = 0 / 100;

        //HPthing
        myStats.MaximumHealthPoints = myStats.HealthPoints;
        myStats.HealthPoints        = myStats.MaximumHealthPoints;
        //clamps it
        myStats.HealthPoints = Mathf.Clamp(myStats.HealthPoints, 0, myStats.MaximumHealthPoints);


        // AP bar increasre by timesing agility by time.deltatime
        // divide delta time * agility by 32
    }
Example #3
0
    public NPC()
    {
        aqua  = new Aquarius();
        arie  = new Aries();
        can   = new Cancer();
        cap   = new Capricorn();
        gem   = new Gemini();
        leo   = new Leo();
        lib   = new Libra();
        pisc  = new Pisces();
        sagi  = new Sagittarius();
        scrop = new Scorpio();
        serp  = new Serpentarius();
        taur  = new Taurus();
        virg  = new Virgo();

        RNG();

        if (rng == 1)
        {
            Name      = "";
            Force     = rand + aqua.Force;
            Vitality  = rand + aqua.Vitality;
            Agility   = rand + aqua.Agility;
            Fortitude = rand + aqua.Fortitude;
            Intellect = rand + aqua.Intellect;
            Rationale = rand + aqua.Rational;
            Charisma  = rand + aqua.Charisma;
        }
        if (rng == 2)
        {
            Name      = "";
            Force     = rand + arie.Force;
            Vitality  = rand + arie.Vitality;
            Agility   = rand + arie.Agility;
            Fortitude = rand + arie.Fortitude;
            Intellect = rand + arie.Intellect;
            Rationale = rand + arie.Rational;
            Charisma  = rand + arie.Charisma;
        }
        if (rng == 3)
        {
            Name      = "";
            Force     = rand + can.Force;
            Vitality  = rand + can.Vitality;
            Agility   = rand + can.Agility;
            Fortitude = rand + can.Fortitude;
            Intellect = rand + can.Intellect;
            Rationale = rand + can.Rational;
            Charisma  = rand + can.Charisma;
        }
        if (rng == 4)
        {
            Name      = "";
            Force     = rand + cap.Force;
            Vitality  = rand + cap.Vitality;
            Agility   = rand + cap.Agility;
            Fortitude = rand + cap.Fortitude;
            Intellect = rand + cap.Intellect;
            Rationale = rand + cap.Rational;
            Charisma  = rand + cap.Charisma;
        }
        if (rng == 5)
        {
            Name      = "";
            Force     = rand + gem.Force;
            Vitality  = rand + gem.Vitality;
            Agility   = rand + gem.Agility;
            Fortitude = rand + gem.Fortitude;
            Intellect = rand + gem.Intellect;
            Rationale = rand + gem.Rational;
            Charisma  = rand + gem.Charisma;
        }
        if (rng == 6)
        {
            Name      = "";
            Force     = rand + leo.Force;
            Vitality  = rand + leo.Vitality;
            Agility   = rand + leo.Agility;
            Fortitude = rand + leo.Fortitude;
            Intellect = rand + leo.Intellect;
            Rationale = rand + leo.Rational;
            Charisma  = rand + leo.Charisma;
        }
        if (rng == 7)
        {
            Name      = "";
            Force     = rand + lib.Force;
            Vitality  = rand + lib.Vitality;
            Agility   = rand + lib.Agility;
            Fortitude = rand + lib.Fortitude;
            Intellect = rand + lib.Intellect;
            Rationale = rand + lib.Rational;
            Charisma  = rand + lib.Charisma;
        }
        if (rng == 8)
        {
            Name      = "";
            Force     = rand + pisc.Force;
            Vitality  = rand + pisc.Vitality;
            Agility   = rand + pisc.Agility;
            Fortitude = rand + pisc.Fortitude;
            Intellect = rand + pisc.Intellect;
            Rationale = rand + pisc.Rational;
            Charisma  = rand + pisc.Charisma;
        }
        if (rng == 9)
        {
            Name      = "";
            Force     = rand + sagi.Force;
            Vitality  = rand + sagi.Vitality;
            Agility   = rand + sagi.Agility;
            Fortitude = rand + sagi.Fortitude;
            Intellect = rand + sagi.Intellect;
            Rationale = rand + sagi.Rational;
            Charisma  = rand + sagi.Charisma;
        }
        if (rng == 10)
        {
            Name      = "";
            Force     = rand + scrop.Force;
            Vitality  = rand + scrop.Vitality;
            Agility   = rand + scrop.Agility;
            Fortitude = rand + scrop.Fortitude;
            Intellect = rand + scrop.Intellect;
            Rationale = rand + scrop.Rational;
            Charisma  = rand + scrop.Charisma;
        }
        if (rng == 11)
        {
            Name      = "";
            Force     = rand + serp.Force;
            Vitality  = rand + serp.Vitality;
            Agility   = rand + serp.Agility;
            Fortitude = rand + serp.Fortitude;
            Intellect = rand + serp.Intellect;
            Rationale = rand + serp.Rational;
            Charisma  = rand + serp.Charisma;
        }
        if (rng == 12)
        {
            Name      = "";
            Force     = rand + taur.Force;
            Vitality  = rand + taur.Vitality;
            Agility   = rand + taur.Agility;
            Fortitude = rand + taur.Fortitude;
            Intellect = rand + taur.Intellect;
            Rationale = rand + taur.Rational;
            Charisma  = rand + taur.Charisma;
        }
        if (rng == 13)
        {
            Name      = "";
            Force     = rand + virg.Force;
            Vitality  = rand + virg.Vitality;
            Agility   = rand + virg.Agility;
            Fortitude = rand + virg.Fortitude;
            Intellect = rand + virg.Intellect;
            Rationale = rand + virg.Rationale;
            Charisma  = rand + virg.Charisma;
        }
        NPCstat();
        HealthPoints = (Vitality + Fortitude) / 2;
        AP           = (Force + Intellect) / 2;
        Deffence     = Vitality;
        AD           = Force;
        AS           = Agility;
        MD           = Rationale;

        ATBar = 0 / 100;

        //HPthing
        MaxHp     = HealthPoints;
        CurrentHp = MaxHp;
        //clamps it
        CurrentHp = Mathf.Clamp(CurrentHp, 0, MaxHp);


        // AP bar increasre by timesing agility by time.deltatime
        // divide delta time * agility by 32
    }