public ActiveAnchored(MarkerObject_CreateObjectsAtMarkers parent, GameObject targetobject)
        {
            parentManager = parent;
            gameObject    = targetobject;

            positionStack = new CappedStack <Vector3>(parentManager.smoothedFrames);
            rotationStack = new CappedStack <Quaternion>(parentManager.smoothedFrames);
        }
 private void Awake()
 {
     positionStack = new CappedStack <Vector3>(smoothedFrames);
     rotationStack = new CappedStack <Quaternion>(smoothedFrames);
 }