public void ItemBuy(int itemname) { itemIndex = itemname; if (itemType == 0) { //sc.UnlockCode(list_food_S[itemIndex].m_code); capital.MinusMoney(list_food_S[itemIndex].m_price); ps.changer.ChangeFood(list_food_S[itemIndex].m_code, ps.gameObject, ps.food); } else if (itemType == 1) { if (itemIndex < list_weapon_S.Count) { sc.UnlockCode(list_weapon_S[itemIndex].m_code); capital.MinusMoney(list_weapon_S[itemIndex].m_price); } else { sc.UnlockCode(list_armor_S[itemIndex].m_code); capital.MinusMoney(list_armor_S[itemIndex].m_price); } } else { sc.UnlockCode(list_skill_S[itemIndex].m_code); capital.MinusCrystal(list_skill_S[itemIndex].m_price); } }