public UMLTriangularEnd(CanvasGroup group, FillKind kind) : base(group) { _kind = kind; _triangle = new CanvasPolygon (group); _triangle.WidthUnits= 1.0; _triangle.FillColorGdk = (kind == FillKind.Filled ? UMLEdge.OUTLINE_COLOR : UMLEdge.WHITE); _triangle.OutlineColorGdk = UMLEdge.OUTLINE_COLOR; _triangle.RaiseToTop (); Redraw (); _triangle.Show (); }
public override void Clear() { _triangle.Hide (); _triangle.Destroy (); _triangle = null; }
public override void Clear() { _diamond.Hide (); _diamond.Destroy (); _diamond = null; }