public CanvasEditorWindow() { InitializeComponent(); KeyUp += CanvasEditorWindow_KeyUp; _model = App.Overlay.CurrentDataContext as CanvasLayoutModel; _stashedModel = (CanvasLayoutModel)_model.Clone(); }
public CanvasEditorWindow() { InitializeComponent(); KeyUp += CanvasEditorWindow_KeyUp; _model = App.Overlay.CurrentDataContext as CanvasLayoutModel; _stashedModel = (CanvasLayoutModel)_model.Clone(); }