/* * Draws a grid of tetris cells onto any canvas node, with a given cell width. */ public static void DrawTetrisGrid(CanvasItem node, IGrid <TetrisCell> grid, float cellWidth) { var textures = node.GetNode <TetrominoTextures>("/root/gui/tetromino_textures").Textures; foreach (var pos in Utils.Range2D(grid.Cells.GetSize())) { if (grid.Cells[pos.Y][pos.X] != TetrisCell.Empty) { node.DrawTextureRect( textures[grid.Cells[pos.Y][pos.X]], new Rect2(pos.X * cellWidth, pos.Y * cellWidth, cellWidth, cellWidth), false ); } } }