CanvasView canvas = new CanvasView(); CanvasDrawingSession session = canvas.CreateDrawingSession(); Image image = new Image(); // Load image from a file or URL // ... // Draw the image at location (x,y) with width and height of 100 Rect destination = new Rect(x, y, 100, 100); session.DrawImage(image, destination); // Clean up resources session.Dispose(); canvas.Dispose();
CanvasDevice device = CanvasDevice.GetSharedDevice(); CanvasRenderTarget target = new CanvasRenderTarget(device, width, height, 96); using (CanvasDrawingSession session = target.CreateDrawingSession()) { Image image = new Image(); // Load image from a file or URL // ... // Draw the image at location (x,y) with dimensions (width,height) Rect source = new Rect(0, 0, image.PixelWidth, image.PixelHeight); Rect destination = new Rect(x, y, width, height); session.DrawImage(image, source, destination); // Clean up resources image.Dispose(); } // Display the rendered canvas drawControl.Source = target;In this example, the DrawImage method is used to draw an image onto a CanvasRenderTarget object. The image is also scaled to a specified size using the source and destination rectangles. Overall, the CanvasDrawingSession.DrawImage method is a useful tool for C# developers who need to draw images in their applications. Its flexibility and compatibility with various libraries make it a great choice for a wide variety of applications.