Example #1
0
        public static void Combo_Cannon()
        {
            var target = TargetSelector.GetTarget(CannonQE.Range, TargetSelector.DamageType.Physical);

            if (target == null || !target.IsValid)
            {
                return;
            }

            var Ranged_Q = Config.Item("RangedQ").GetValue <bool>();
            var Ranged_E = Config.Item("RangedE").GetValue <bool>();
            var Ranged_W = Config.Item("RangedW").GetValue <bool>();
            var Switch   = Config.Item("switch").GetValue <bool>();

            if (CannonQ.IsReady() && target.IsValidTarget(CannonQ.Range) && Ranged_Q)
            {
            }

            if (CannonW.IsReady() && target.IsValidTarget(Orbwalking.GetRealAutoAttackRange(Player)) && Ranged_W)
            {
            }

            if (CannonQ.IsReady() && CannonE.IsReady() && target.IsValidTarget(CannonQE.Range) && Ranged_Q && Ranged_E)
            {
            }

            if (R.IsReady() && target.IsValidTarget(HammerQ.Range) && Ranged_Q)
            {
            }
        }
Example #2
0
        public static void Combo_Hammer()
        {
            var target = TargetSelector.GetTarget(CannonQE.Range, TargetSelector.DamageType.Physical);

            if (target == null || !target.IsValid)
            {
                return;
            }

            var Hammer_Q = Config.Item("HammerQ").GetValue <bool>();
            var Hammer_E = Config.Item("HammerE").GetValue <bool>();
            var Hammer_W = Config.Item("HammerW").GetValue <bool>();
            var Switch   = Config.Item("switch").GetValue <bool>();

            if (CannonQ.IsReady() && target.IsValidTarget(HammerQ.Range) && Hammer_Q)
            {
            }

            if (HammerW.IsReady() && target.IsValidTarget(HammerW.Range) && Hammer_W)
            {
            }

            if (HammerE.IsReady() && target.IsValidTarget(HammerE.Range) && Hammer_E)
            {
            }

            if (R.IsReady() && target.IsValidTarget(CannonQE.Range) && Switch)
            {
            }
        }
Example #3
0
        public static void laneclear_Cannon()
        {
            var minion = ObjectManager.Get <Obj_AI_Minion>().Where(m => m.IsEnemy && !m.IsDead).FirstOrDefault();
            var aa     = Player.GetAutoAttackDamage(minion, true);

            if (Player.IsWindingUp || !minion.IsValidTarget() ||
                !minion.IsValidTarget(CannonQE.Range + 75) || minion.Team == GameObjectTeam.Neutral)
            {
                return;
            }

            var allMinionsCannonQ = MinionManager.GetMinions(ObjectManager.Player.ServerPosition, CannonQ.Range + CannonQ.Width);
            var allMinionsCannonW = MinionManager.GetMinions(ObjectManager.Player.ServerPosition, Orbwalking.GetRealAutoAttackRange(Player));
            var allMinionsCannonE = MinionManager.GetMinions(ObjectManager.Player.ServerPosition, CannonE.Range + CannonE.Width);

            var CannonQfarmpos = CannonQ.GetCircularFarmLocation(allMinionsCannonQ, CannonQ.Width);

            var useq = Config.Item("RangedClearQ").GetValue <bool>();
            var usew = Config.Item("RangedClearW").GetValue <bool>();

            // USE Q
            if (CannonQ.IsReady() && CannonQfarmpos.MinionsHit >=
                Config.Item("RangedClearQHit").GetValue <Slider>().Value&& useq)
            {
                CannonQ.Cast(CannonQfarmpos.Position);
            }

            // USE W
            if (CannonQfarmpos.MinionsHit <= 2 && useq && CannonQ.IsReady() &&
                minion.IsValidTarget(Orbwalking.GetRealAutoAttackRange(Player)))
            {
                return;
            }

            else if (CannonW.IsReady() && usew && minion.Health >= aa * 2 &&
                     minion.IsValidTarget(Orbwalking.GetRealAutoAttackRange(Player)))
            {
                CannonW.Cast(Player);
            }
        }