Example #1
0
 public override void Awake()
 {
     player     = -1;
     moveSpeed  = MaxMoveSpeed;
     moved      = false;
     uDirection = (int)UnitRotations.none;
     uName      = "Infantry";
     cc         = GameObject.FindGameObjectWithTag("MapControl").GetComponent <CannonCombat>();
 }
Example #2
0
    //public GameObject cube;

    void Start()
    {
        //cc = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraControl>();
        combat = GameObject.FindGameObjectWithTag("MapControl").GetComponent <CannonCombat>();
        //mh = GameObject.FindGameObjectWithTag("MapControl").GetComponent<MapHandler>();
        inRangeTargets = new List <Unit>();
        currentCluster = new List <Unit>();
        biggestCluster = new List <Unit>();

        cube = Instantiate(cube, Vector3.zero, Quaternion.identity);
    }