public override bool checkProceduralPrecondition(GameObject agent) { // Debug.LogError("DOES THIS EVEN RUN"); CandyStash[] candystocker = (CandyStash[]) UnityEngine.GameObject.FindObjectsOfType ( typeof(CandyStash) ); CandyStash closest = null; float closestDist = 0; foreach (CandyStash supply in candystocker) { if (closest == null) { closest = supply; closestDist = (supply.gameObject.transform.position - agent.transform.position).magnitude; } else { float dist = (supply.gameObject.transform.position - agent.transform.position).magnitude; if (dist < closestDist) { Debug.LogError("closest2"+closest.gameObject); closest = supply; closestDist = dist; } } } if (closest == null) return false; CandyStash = closest; target = CandyStash.gameObject; return closest != null; }
public override void reset() { droppedOffCandy = false; CandyStash = null; }