private void Awake() { if (Instance == null) { Instance = this; } }
private void Start() { audioSource = GetComponent <AudioSource>(); candySpawn = FindObjectOfType <CandySpawn>(); levelManager = FindObjectOfType <LevelManager>(); levelGenerator = FindObjectOfType <LevelGenerator>(); // easy if (PlayerPrefsManager.GetDifficulty() == 0f) { speed = 12f; } // normal else if (PlayerPrefsManager.GetDifficulty() == 1f) { speed = 14f; } // hard else { speed = 16f; } }