public void SetState(CandleState state) { if (currentState == CandleState.Safe && state == CandleState.Decreasing) { Game.inst.audio.PlaySound(Game.inst.audio.candleDanger); } if (currentState != CandleState.Extinct) { currentState = state; } }
public void LightAnew() { Game.inst.audio.PlaySound(Game.inst.audio.candleUpgrade); currentHealth = 1f; currentState = CandleState.Safe; }