void Start() { candelassrr = MainCamera.GetComponentInChildren <CandelaSSRR>(); BaseObject.GetComponent <Renderer>().material = mat1; tablecolor = BaseObject.GetComponent <Renderer>().material.color; currentMatID = 0; currentObjID = 0; lastVisibleObject = obj1; matinfo1 = "Material Based Roughness. A roughness map is applied to the specular map"; matinfo2 = "Material Based Reflection Masking. Also includes a roughness map applied to the specular map"; matinfo3 = "Demonstrating Normal Maps, Increase roughness via the left slider & Select HQ Blur to see the difference with a more rough material"; matinfo4 = "Demonstrating Bumped Cubemap Reflections mixed with SSRR, Physically Accurate Blending mode will mask (occlude) Cubemap reflections"; //cubemap materialDescription = matinfo1; }
void Awake() { cdla = (CandelaSSRR)target; candelalogo = Resources.Load("CandelaLogo", typeof(Texture2D)) as Texture2D; }
void Start() { candelassrr = MainCamera.GetComponentInChildren<CandelaSSRR>(); }
void Start() { candelassrr = MainCamera.GetComponentInChildren <CandelaSSRR>(); }