Example #1
0
        public GameEngine(CancellableReceiver <GameProgress> channel, int randomSeed, Ability[] playerAbilities)
        {
            _random = new Random(randomSeed);

            var num = playerAbilities.Length;

            _area    = new PlayArea(randomSeed, num);
            _players = new Player[num];

            for (int i = 0; i < _players.Length; i++)
            {
                // とりあえずサンプルだし、ID = インデックスにしてしまう。
                _players[i] = new Player(i, (byte)i, playerAbilities[i], _area.Players[i]);
            }

            Boss = new Boss();

            channel.Execute(Execute);
        }