// Update is called once per frame void Update() { CanBePainted.PaintPoint( new Vector3(transform.position.x, 0, transform.position.z), config.GETTEAMCOLR(GetComponent <Painter>().team), GetComponent <Painter>().threshold); }
// Update is called once per frame void Update() { if (RemainTime > 0) { RemainTime -= Time.deltaTime; float team1 = CanBePainted.GETCOLOR(config.GETTEAMCOLR(0)); float team2 = CanBePainted.GETCOLOR(config.GETTEAMCOLR(1)); float dist = (Mathf.Abs(team1 - team2)) / (team1 + team2); int winner = team1 > team2 ? 0 : 1; currentWin = config.GETTEAMCOLR(winner); transform.GetChild(winner).GetComponent <move2dst>().setdst( new Vector3(transform.GetChild(winner).position.x, 0.5f, Mathf.Lerp(transform.GetChild(winner).position.z, -9.81f + (RemainTime / TotalTime) * Totalmove, Time.deltaTime))); transform.GetChild(winner == 0 ? 1 : 0).GetComponent <move2dst>().setdst( new Vector3(transform.GetChild(winner).position.x, 0.2f, transform.GetChild(winner).position.z + dist * 10)); updateTimebar(currentWin, Color.black); if (RemainTime <= 0) { resultScene.SetActive(true); resultScene.transform.GetChild(1).GetComponent <Image>().color = config.GETTEAMCOLR(winner); } } }
// Update is called once per frame void Update() { transform.position = new Vector3(transform.position.x, transform.GetComponent <SphereCollider>().radius *transform.localScale.y, transform.position.z); transform.localScale = new Vector3(transform.localScale.x * smallerFactor, transform.localScale.y * smallerFactor, transform.localScale.z * smallerFactor); if ((transform.localScale.x < dispearThreshold) || (transform.localScale.y < dispearThreshold) || (transform.localScale.z < dispearThreshold)) { Destroy(gameObject); } CanBePainted.PaintPoint( new Vector3(transform.position.x, 0, transform.position.z), config.GETTEAMCOLR(GetComponent <Painter>().team), GetComponent <SphereCollider>().radius *transform.localScale.y); }
private void emitChangeColor(float r) { if (Time.timeScale < 1) { return; } detectObjR = r; CanBePainted.PaintPoint(transform.position, config.GETTEAMCOLR(ownerteam), r); if (r == 1) { GameObject ripple = Instantiate(splashEffect); ripple.transform.position = transform.position + Vector3.up * 0.01f; var ps = ripple.GetComponent <ParticleSystem>().main; ps.startSize = radius * 1.5f; } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.GetComponent <Painter>() != null) { int team; if (other.gameObject.GetComponent <Player>() != null) { team = other.gameObject.GetComponent <Player>().getTeam(); } else { team = other.gameObject.GetComponent <Painter>().team; } if (team != -1) { GameObject paint = Instantiate(PaintEffect, transform.position, transform.rotation); ParticleSystem.MainModule newMain = paint.transform.GetChild(0).GetComponent <ParticleSystem>().main; newMain.startColor = config.GETTEAMCOLR(team); CanBePainted.PaintPoint(transform.position, config.GETTEAMCOLR(team), explosionR); } } }
void Update() { if (isDead) { return; } //被其他顏色打到後被染色一陣子 if (Painted > 0) { if (transform.position.y <= 0.6) { Painted -= 0.2f; } GameObject obj = Instantiate(paintedeffct); obj.transform.position = transform.position; obj.transform.parent = transform; ParticleSystem.MainModule newMain = obj.transform.GetChild(0).GetComponent <ParticleSystem>().main; newMain.startColor = config.GETTEAMCOLR(painterTeam); CanBePainted.PaintPoint(new Vector3(transform.position.x, 0, transform.position.z), config.GETTEAMCOLR(painterTeam), 2.5f); } else if (Painted <= 0) { //沒被染色 GetComponent <Painter>().threshold = 0; painterTeam = -1; //案件偵測(沒被染色才能移動) if (networking == false) { if ((MydropBombCoolDown <= 0) && (Input.GetKey(inputKey[(int)inputkeys.ATTACK]))) { latestPressbtn = (int)inputkeys.ATTACK; } else if (Input.GetKey(inputKey[(int)inputkeys.UP])) { latestPressbtn = (int)inputkeys.UP; } else if (Input.GetKey(inputKey[(int)inputkeys.DOWN])) { latestPressbtn = (int)inputkeys.DOWN; } else if (Input.GetKey(inputKey[(int)inputkeys.LEFT])) { latestPressbtn = (int)inputkeys.LEFT; } else if (Input.GetKey(inputKey[(int)inputkeys.RIGHT])) { latestPressbtn = (int)inputkeys.RIGHT; } else { latestPressbtn = -1; } } if (FPSview == false) { keydownResponse(latestPressbtn); } else { KeydownFPS(); } } //放水球的冷卻時間 if (MydropBombCoolDown > 0) { MydropBombCoolDown -= Time.deltaTime; } }