private IEnumerator SliderBack() { PhotonNetwork.Disconnect(); SaveFrame.gameObject.SetActive(false); ReturnButton.gameObject.SetActive(false); while (true) { if (SceneryRect.offsetMax.y <= 0 || SceneryRect.offsetMin.y <= 0) { SceneryRect.offsetMax = Vector2.zero; SceneryRect.offsetMin = Vector2.zero; break; } Vector2 offsetMax = SceneryRect.offsetMax; offsetMax.y -= Time.deltaTime * 1200; SceneryRect.offsetMax = offsetMax; Vector2 offsetMin = SceneryRect.offsetMin; offsetMin.y -= Time.deltaTime * 1200; SceneryRect.offsetMin = offsetMin; yield return(0); } isSelecting = false; CampaignSelectionManager.OnSelectionReturn(); }
IEnumerator SliderBack() { saveFrame.gameObject.SetActive(false); returnButton.gameObject.SetActive(false); while (true) { if (sceneryRect.offsetMax.y <= 0 || sceneryRect.offsetMin.y <= 0) { sceneryRect.offsetMax = Vector2.zero; sceneryRect.offsetMin = Vector2.zero; break; } Vector2 offsetMax = sceneryRect.offsetMax; offsetMax.y -= Time.deltaTime * 1200; sceneryRect.offsetMax = offsetMax; Vector2 offsetMin = sceneryRect.offsetMin; offsetMin.y -= Time.deltaTime * 1200; sceneryRect.offsetMin = offsetMin; yield return(0); } isSelecting = false; CampaignSelectionManager.OnSelectionReturn(); yield break; }
public void SaveSelectionStart() { CampaignSelectionManager.OnSelectionStart(CampaignSelection.Multiplayer); SaveFrame.gameObject.SetActive(true); sliderCoroutine = SceneSlider(); StartCoroutine(sliderCoroutine); }
void Awake() { if (Instanse == null) { Instanse = this; } else { Destroy(gameObject); } }