private void LateUpdate() { //Seleção manual de jogador mais proximo if (selectedPlayer.IsMyBall() == false && team.GetSelectionMode() == GameOptionMode.manual) { if (ControllerInput.GetButtonDown(team.GetInputType(), team.GetInputs().Input_Selection)) { PlayerController nearPlayer = null; if (selectedPlayer != null) { nearPlayer = selectedPlayer.GetTeamPlayerNear(); } else { nearPlayer = gameMananger.GetPlayerNearBall(team); } if (nearPlayer != null && nearPlayer != selectedPlayer) { SelectPlayer(nearPlayer); } } } SelectorUpdate(); }
public bool IsControllerCPU(CampTeam team) { return(team.GetInputType() == ControllerInputType.ControllerCPU); }