private void LateUpdate()
    {
        //Seleção manual de jogador mais proximo
        if (selectedPlayer.IsMyBall() == false && team.GetSelectionMode() == GameOptionMode.manual)
        {
            if (ControllerInput.GetButtonDown(team.GetInputType(), team.GetInputs().Input_Selection))
            {
                PlayerController nearPlayer = null;
                if (selectedPlayer != null)
                {
                    nearPlayer = selectedPlayer.GetTeamPlayerNear();
                }
                else
                {
                    nearPlayer = gameMananger.GetPlayerNearBall(team);
                }

                if (nearPlayer != null && nearPlayer != selectedPlayer)
                {
                    SelectPlayer(nearPlayer);
                }
            }
        }


        SelectorUpdate();
    }
Example #2
0
 public bool IsControllerCPU(CampTeam team)
 {
     return(team.GetInputType() == ControllerInputType.ControllerCPU);
 }