Example #1
0
        /// <summary>
        /// Constructor
        /// </summary>
        public MainWindow(CampDialog camp) : base(camp, "Camp :")
        {
            ScreenButton button;

            // Adds buttons
            button           = new ScreenButton("Rest Party", new Rectangle(16, 40, 320, 28));
            button.Selected += new EventHandler(RestParty_Selected);
            Buttons.Add(button);

            button           = new ScreenButton("Memorize Spells", new Rectangle(16, 74, 320, 28));
            button.Selected += new EventHandler(MemorizeSpells_Selected);
            Buttons.Add(button);

            button           = new ScreenButton("Pray for Spells", new Rectangle(16, 108, 320, 28));
            button.Selected += new EventHandler(PrayForSpells_Selected);
            Buttons.Add(button);

            button           = new ScreenButton("Scribe Scrolls", new Rectangle(16, 142, 320, 28));
            button.Selected += new EventHandler(ScribeScrolls_Selected);
            Buttons.Add(button);

            button           = new ScreenButton("Preferences", new Rectangle(16, 176, 320, 28));
            button.Selected += new EventHandler(Preferences_Selected);
            Buttons.Add(button);

            button           = new ScreenButton("Game Options", new Rectangle(16, 210, 320, 28));
            button.Selected += new EventHandler(GameOptions_Selected);
            Buttons.Add(button);

            button           = new ScreenButton("Exit", new Rectangle(256, 244, 80, 28));
            button.Selected += new EventHandler(Exit_Selected);
            Buttons.Add(button);
        }
Example #2
0
 /// <summary>
 /// Default constructor
 /// </summary>
 /// <param name="camp">Camp window handle</param>
 /// <param name="title">Window title</param>
 public Window(CampDialog camp, string title)
 {
     Camp    = camp;
     Title   = title;
     Buttons = new List <ScreenButton>();
     Closing = false;
 }
Example #3
0
        /// <summary>
        /// Draws the window
        /// </summary>
        /// <param name="batch">SpriteBatch to use</param>
        public void Draw(CampDialog camp, SpriteBatch batch)
        {
            if (batch == null)
            {
                return;
            }

            // Draw bevel background
            GUI.DrawDoubleBevel(batch, Rectangle, GameColors.Main, GameColors.Light, GameColors.Dark, false);

            // Draw message
            Point point = Rectangle.Location;

            point.Offset(6, 6);
            batch.DrawString(GUI.MenuFont, point, Color.White, Text);

            // Draw buttons
            foreach (ScreenButton button in Buttons)
            {
                Rectangle rect = ClientToScreen(Rectangle.Location, button.Rectangle);
                GUI.DrawDoubleBevel(batch, rect, GameColors.Main, GameColors.Light, GameColors.Dark, false);

                // Text
                point = rect.Location;
                point.Offset(6, 6);
                batch.DrawString(GUI.MenuFont, point, button.TextColor, button.Text);
            }
        }
		/// <summary>
		/// Constructor
		/// </summary>
		public PreferencesWindow(CampDialog camp)
			: base(camp, "Preferences :")
		{
			ScreenButton button;
			button = new ScreenButton("", new Rectangle(16, 40, 320, 28));
			button.Selected += new EventHandler(Tunes_Selected);
			if (AudioManager.PlayTunes)
				button.Text = "Tunes are ON";
			else
				button.Text = "Tunes are OFF";
			Buttons.Add(button);

			button = new ScreenButton("", new Rectangle(16, 74, 320, 28));
			button.Selected += new EventHandler(Sounds_Selected);
			if (AudioManager.PlayTunes)
				button.Text = "Sounds are ON";
			else
				button.Text = "Sounds are OFF";
			Buttons.Add(button);

			button = new ScreenButton("", new Rectangle(16, 108, 320, 28));
			button.Selected += new EventHandler(Bar_Selected);
			if (GameSettings.DrawHPAsBar)
				button.Text = "Bar Graphs are ON";
			else
				button.Text = "Bar Graphs are OFF";
			Buttons.Add(button);

			button = new ScreenButton("Exit", new Rectangle(256, 244, 80, 28));
			button.Selected += new EventHandler(Exit_Selected);
			Buttons.Add(button);

		}
Example #5
0
		/// <summary>
		/// Default constructor
		/// </summary>
		/// <param name="camp">Camp window handle</param>
		/// <param name="title">Window title</param>
		public Window(CampDialog camp, string title)
		{
			Camp = camp;
			Title = title;
			Buttons = new List<ScreenButton>();
			Closing = false;
		}
Example #6
0
		/// <summary>
		/// Constructor
		/// </summary>
		public MainWindow(CampDialog camp) : base(camp, "Camp :")
		{
			ScreenButton button;

			// Adds buttons
			button = new ScreenButton("Rest Party", new Rectangle(16, 40, 320, 28));
			button.Selected += new EventHandler(RestParty_Selected);
			Buttons.Add(button);

			button = new ScreenButton("Memorize Spells", new Rectangle(16, 74, 320, 28));
			button.Selected += new EventHandler(MemorizeSpells_Selected);
			Buttons.Add(button);

			button = new ScreenButton("Pray for Spells", new Rectangle(16, 108, 320, 28));
			button.Selected += new EventHandler(PrayForSpells_Selected);
			Buttons.Add(button);

			button = new ScreenButton("Scribe Scrolls", new Rectangle(16, 142, 320, 28));
			button.Selected += new EventHandler(ScribeScrolls_Selected);
			Buttons.Add(button);

			button = new ScreenButton("Preferences", new Rectangle(16, 176, 320, 28));
			button.Selected += new EventHandler(Preferences_Selected);
			Buttons.Add(button);

			button = new ScreenButton("Game Options", new Rectangle(16, 210, 320, 28));
			button.Selected += new EventHandler(GameOptions_Selected);
			Buttons.Add(button);

			button = new ScreenButton("Exit", new Rectangle(256, 244, 80, 28));
			button.Selected += new EventHandler(Exit_Selected);
			Buttons.Add(button);

		}
Example #7
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="camp">Camp window handle</param>
        public SaveGameWindow(CampDialog camp)
            : base(camp, "Save Game:")
        {
            GameSettings.SavedGames.Load();

            ScreenButton button;

            for (int id = 0; id < GameSettings.MaxGameSaveSlot; id++)
            {
                SaveGameSlot slot = GameSettings.SavedGames.Slots[id];

                button           = new ScreenButton(slot != null ? slot.Name : "", new Rectangle(16, 40 + id * 34, 320, 28));
                button.Selected += new EventHandler(slot_Selected);
                button.Tag       = slot == null ? -1 : id;
                Buttons.Add(button);
            }


            button           = new ScreenButton("Cancel", new Rectangle(230, 244, 106, 28));
            button.Selected += new EventHandler(Cancel_Selected);
            Buttons.Add(button);


            SelectedSlot = -1;
        }
Example #8
0
        /// <summary>
        /// Constructor
        /// </summary>
        public ScribeScrollsWindow(CampDialog camp)
            : base(camp, "Scribe Scrolls :")
        {
            ScreenButton button;

            button           = new ScreenButton("Exit", new Rectangle(256, 244, 80, 28));
            button.Selected += new EventHandler(Exit_Selected);
            Buttons.Add(button);
        }
		/// <summary>
		/// Constructor
		/// </summary>
		public ScribeScrollsWindow(CampDialog camp)
			: base(camp, "Scribe Scrolls :")
		{
			ScreenButton button;
			button = new ScreenButton("Exit", new Rectangle(256, 244, 80, 28));
			button.Selected += new EventHandler(Exit_Selected);
			Buttons.Add(button);

		}
Example #10
0
        /// <summary>
        /// Constructor
        /// </summary>
        public PreferencesWindow(CampDialog camp)
            : base(camp, "Preferences :")
        {
            ScreenButton button;

            button           = new ScreenButton("", new Rectangle(16, 40, 320, 28));
            button.Selected += new EventHandler(Tunes_Selected);
            if (AudioManager.PlayTunes)
            {
                button.Text = "Tunes are ON";
            }
            else
            {
                button.Text = "Tunes are OFF";
            }
            Buttons.Add(button);

            button           = new ScreenButton("", new Rectangle(16, 74, 320, 28));
            button.Selected += new EventHandler(Sounds_Selected);
            if (AudioManager.PlayTunes)
            {
                button.Text = "Sounds are ON";
            }
            else
            {
                button.Text = "Sounds are OFF";
            }
            Buttons.Add(button);

            button           = new ScreenButton("", new Rectangle(16, 108, 320, 28));
            button.Selected += new EventHandler(Bar_Selected);
            if (GameSettings.DrawHPAsBar)
            {
                button.Text = "Bar Graphs are ON";
            }
            else
            {
                button.Text = "Bar Graphs are OFF";
            }
            Buttons.Add(button);

            button           = new ScreenButton("Exit", new Rectangle(256, 244, 80, 28));
            button.Selected += new EventHandler(Exit_Selected);
            Buttons.Add(button);
        }
		/// <summary>
		/// Constructor
		/// </summary>
		public DropNPCWindow(CampDialog camp) : base(camp, "Drop Character")
		{
			if (GameScreen.Team.HeroCount <= 4)
			{
				Closing = true;
				return;
			}

			Interface = ResourceManager.LockSharedAsset<TileSet>("Interface");

			// Adds buttons
			ScreenButton button;
			button = new ScreenButton("Exit", new Rectangle(256, 244, 80, 28));
			button.Selected += new EventHandler(Exit_Selected);
			Buttons.Add(button);

			RectangleColor = Color.White;
			Message = "Select a character<br />from your party<br />who would like to<br />drop.";
		}
Example #12
0
        /// <summary>
        /// Constructor
        /// </summary>
        public RestPartyWindow(CampDialog camp)
            : base(camp, "Rest Party :")
        {
            ScreenButton button;

            button           = new ScreenButton("Exit", new Rectangle(256, 244, 80, 28));
            button.Selected += new EventHandler(Exit_Selected);
            Buttons.Add(button);


            MessageBox           = new MessageBox("Will your healers<br />heals the party ?", MessageBoxButtons.YesNo);
            MessageBox.Selected += new EventHandler(HealAnswer);


            // TODO:
            // Someone is still
            // injured. Rest
            // until healed ?
        }
Example #13
0
		/// <summary>
		/// Constructor
		/// </summary>
		public RestPartyWindow(CampDialog camp) 
			: base(camp, "Rest Party :")
		{
			ScreenButton button;
			button = new ScreenButton("Exit", new Rectangle(256, 244, 80, 28));
			button.Selected += new EventHandler(Exit_Selected);
			Buttons.Add(button);


			MessageBox = new MessageBox("Will your healers<br />heals the party ?", MessageBoxButtons.YesNo);
			MessageBox.Selected += new EventHandler(HealAnswer);


			// TODO:
			// Someone is still
			// injured. Rest
			// until healed ?


		}
Example #14
0
        /// <summary>
        /// Constructor
        /// </summary>
        public DropNPCWindow(CampDialog camp) : base(camp, "Drop Character")
        {
            if (GameScreen.Team.HeroCount <= 4)
            {
                Closing = true;
                return;
            }

            Interface = ResourceManager.LockSharedAsset <TileSet>("Interface");

            // Adds buttons
            ScreenButton button;

            button           = new ScreenButton("Exit", new Rectangle(256, 244, 80, 28));
            button.Selected += new EventHandler(Exit_Selected);
            Buttons.Add(button);

            RectangleColor = Color.White;
            Message        = "Select a character<br />from your party<br />who would like to<br />drop.";
        }
Example #15
0
		/// <summary>
		/// Constructor
		/// </summary>
		/// <param name="camp">Camp window handle</param>
		public LoadGameWindow(CampDialog camp) : base(camp, "Load Game:")
		{
			GameSettings.SavedGames.Load();

			ScreenButton button;
			for (int id = 0; id < GameSettings.MaxGameSaveSlot; id++)
			{
				SaveGameSlot slot = GameSettings.SavedGames.Slots[id];
				
				button = new ScreenButton(slot != null ? slot.Name : "", new Rectangle(16, 40 + id * 34, 320, 28));
				button.Selected += new EventHandler(Slot_Selected);
				button.Tag = slot == null ? -1 : id;
				Buttons.Add(button);
			}


			button = new ScreenButton("Cancel", new Rectangle(230, 244, 106, 28));
			button.Selected += new EventHandler(Cancel_Selected);
			Buttons.Add(button);


			SelectedSlot = -1;
		}
Example #16
0
        /// <summary>
        /// Constructor
        /// </summary>
        public SpellWindow(CampDialog camp) : base(camp, "")
        {
            Interface = ResourceManager.LockSharedAsset <TileSet>("Interface");

            // Adds buttons
            ScreenButton button;

            button           = new ScreenButton("Exit", new Rectangle(256, 244, 80, 28));
            button.Selected += new EventHandler(Exit_Selected);
            Buttons.Add(button);


            Levels = new ScreenButton[6];
            for (int i = 0; i < 6; i++)
            {
                Levels[i]                  = new ScreenButton((i + 1).ToString(), new Rectangle(22 + i * 54, 32, 40, 36));
                Levels[i].Selected        += new EventHandler(Level_Selected);
                Levels[i].ReactOnMouseOver = false;
                Levels[i].IsVisible        = false;
                Buttons.Add(Levels[i]);
            }

            RectangleColor = Color.White;
        }
		/// <summary>
		/// Constructor
		/// </summary>
		public GameOptionsWindow(CampDialog camp) : base(camp, "Game Options:")
		{
			ScreenButton button;
			button = new ScreenButton("Load Game", new Rectangle(16, 40, 320, 28));
			button.Selected += new EventHandler(Load_Selected);
			Buttons.Add(button);

			button = new ScreenButton("Save Game", new Rectangle(16, 74, 320, 28));
			button.Selected += new EventHandler(Save_Selected);
			Buttons.Add(button);

			button = new ScreenButton("Drop Character", new Rectangle(16, 108, 320, 28));
			button.Selected += new EventHandler(DropHero_Selected);
			Buttons.Add(button);

			button = new ScreenButton("Quit Game", new Rectangle(16, 142, 320, 28));
			button.Selected += new EventHandler(Quit_Selected);
			Buttons.Add(button);

			button = new ScreenButton("Exit", new Rectangle(256, 244, 80, 28));
			button.Selected += new EventHandler(Exit_Selected);
			Buttons.Add(button);

		}
Example #18
0
        /// <summary>
        /// Constructor
        /// </summary>
        public GameOptionsWindow(CampDialog camp) : base(camp, "Game Options:")
        {
            ScreenButton button;

            button           = new ScreenButton("Load Game", new Rectangle(16, 40, 320, 28));
            button.Selected += new EventHandler(Load_Selected);
            Buttons.Add(button);

            button           = new ScreenButton("Save Game", new Rectangle(16, 74, 320, 28));
            button.Selected += new EventHandler(Save_Selected);
            Buttons.Add(button);

            button           = new ScreenButton("Drop Character", new Rectangle(16, 108, 320, 28));
            button.Selected += new EventHandler(DropHero_Selected);
            Buttons.Add(button);

            button           = new ScreenButton("Quit Game", new Rectangle(16, 142, 320, 28));
            button.Selected += new EventHandler(Quit_Selected);
            Buttons.Add(button);

            button           = new ScreenButton("Exit", new Rectangle(256, 244, 80, 28));
            button.Selected += new EventHandler(Exit_Selected);
            Buttons.Add(button);
        }
Example #19
0
		/// <summary>
		/// Constructor
		/// </summary>
		public SpellWindow(CampDialog camp) : base(camp, "")
		{
			Interface = ResourceManager.LockSharedAsset<TileSet>("Interface");
	
			// Adds buttons
			ScreenButton button;

			button = new ScreenButton("Exit", new Rectangle(256, 244, 80, 28));
			button.Selected += new EventHandler(Exit_Selected);
			Buttons.Add(button);


			Levels = new ScreenButton[6];
			for (int i = 0 ; i < 6 ; i++)
			{
				Levels[i] = new ScreenButton((i + 1).ToString(), new Rectangle(22 + i * 54, 32, 40, 36));
				Levels[i].Selected += new EventHandler(Level_Selected);
				Levels[i].ReactOnMouseOver = false;
				Levels[i].IsVisible = false;
				Buttons.Add(Levels[i]);
			}

			RectangleColor = Color.White;
		}
Example #20
0
		/// <summary>
		/// Draws the window
		/// </summary>
		/// <param name="batch">SpriteBatch to use</param>
		public void Draw(CampDialog camp, SpriteBatch batch)
		{
			if (batch == null)
				return;

			// Draw bevel background
			GUI.DrawDoubleBevel(batch, Rectangle, GameColors.Main, GameColors.Light, GameColors.Dark, false);

			// Draw message
			Point point = Rectangle.Location;
			point.Offset(6, 6);
			batch.DrawString(GUI.MenuFont, point, Color.White, Text);

			// Draw buttons
			foreach (ScreenButton button in Buttons)
			{
				Rectangle rect = ClientToScreen(Rectangle.Location, button.Rectangle);
				GUI.DrawDoubleBevel(batch, rect, GameColors.Main, GameColors.Light, GameColors.Dark, false);

				// Text
				point = rect.Location;
				point.Offset(6, 6);
				batch.DrawString(GUI.MenuFont, point, button.TextColor, button.Text);
			}
			
		}