public static void LoadAllData() { if (s_localDatabase != null) { return; } #if UNITY_EDITOR System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); sw.Start(); #endif s_localDatabase = LoadDb(); SkillSystem.SkData.LoadData(); Pathea.Effect.EffectData.LoadData(); Pathea.Projectile.ProjectileData.LoadData(); Pathea.RequestRelation.LoadData(); Pathea.CampData.LoadData(); Pathea.ThreatData.LoadData(); Pathea.DamageData.LoadData(); HumanSoundData.LoadData(); ItemDropData.LoadData(); PELocalization.LoadData(); NaturalResAsset.NaturalRes.LoadData(); //SkillAsset.EffCastData.LoadData(); //SkillAsset.EffSkill.LoadData(); //SkillAsset.MergeSkill.LoadData(); //AnimData.LoadData(); //AnimSoundData.LoadData(); AiAsset.AiData.LoadData(); SoundAsset.SESoundBuff.LoadData(); SoundAsset.SESoundStory.LoadData(); //CharacterData.LoadCharacterData(); StoryDoodadMap.LoadData(); StoreRepository.LoadData(); NpcMissionDataRepository.LoadData(); //PlayerAttribute.LoadData(); MissionRepository.LoadData(); TalkRespository.LoadData(); //NpcRandomRepository.LoadData(); ShopRespository.LoadData(); WareHouseManager.LoadData(); //HeroTalkRepository.LoadData(); MutiPlayRandRespository.LoadData(); PromptRepository.LoadData(); //MapIconData.LoadDate(); //MapMaskData.LoadDate(); CampPatrolData.LoadDate(); Camp.LoadData(); RepProcessor.LoadData(); CloudManager.LoadData(); //BattleUnitData.LoadData(); TutorialData.LoadData(); //RepairMachineManager.LoadData(); MapMaskData.LoadDate(); MessageData.LoadData(); //lz-2016.07.13 Add it MonsterHandbookData.LoadData(); //lz-2016.07.20 Add it StoryRepository.LoadData(); RMRepository.LoadRandMission(); MisInitRepository.LoadData(); CameraRepository.LoadCameraPlot(); AdRMRepository.LoadData(); VCConfig.InitConfig(); Cutscene.LoadData(); // BuildBrushData.LoadBrush(); BSPattern.LoadBrush(); BSVoxelMatMap.Load(); BSBlockMatMap.Load(); BlockBuilding.LoadBuilding(); LifeFormRule.LoadData(); PlantInfo.LoadData(); MetalScanData.LoadData(); BattleConstData.LoadData(); CustomCharactor.CustomMetaData.LoadData(); SkillTreeInfo.LoadData(); VArtifactUtil.LoadData(); Pathea.ActionRelationData.LoadActionRelation(); //colony CSInfoMgr.LoadData(); ProcessingObjInfo.LoadData(); CSTradeInfoData.LoadData(); CampTradeIdData.LoadData(); AbnormalTypeTreatData.LoadData(); CSMedicineSupport.LoadData(); //RandomItemMgr RandomItemDataMgr.LoadData(); FecesData.LoadData(); //randomdungeon RandomDungeonDataBase.LoadData(); AbnormalData.LoadData(); PEAbnormalNoticeData.LoadData(); RelationInfo.LoadData(); EquipSetData.LoadData(); SuitSetData.LoadData(); CheatData.LoadData(); Pathea.NpcProtoDb.Load(); Pathea.MonsterProtoDb.Load(); Pathea.MonsterRandomDb.Load(); Pathea.MonsterGroupProtoDb.Load(); Pathea.RandomNpcDb.Load(); Pathea.PlayerProtoDb.Load(); Pathea.TowerProtoDb.Load(); Pathea.DoodadProtoDb.Load(); Pathea.AttPlusNPCData.Load(); Pathea.AttPlusBuffDb.Load(); Pathea.NpcTypeDb.Load(); Pathea.NpcRandomTalkDb.Load(); Pathea.NpcThinkDb.LoadData(); Pathea.NpcEatDb.LoadData(); Pathea.NpcRobotDb.Load(); Pathea.NPCScheduleData.Load(); Pathea.NpcVoiceDb.LoadData(); InGameAidData.LoadData(); //lz-2016.08.21 add it MountsSkillDb.LoadData(); #if UNITY_EDITOR sw.Stop(); Debug.Log("Database Loaded : " + sw.ElapsedMilliseconds); sw.Reset(); #else Debug.Log("Database Loaded"); #endif }