///<inheritdoc/> public override int GetHashCode() { int hash = 17; // Overflow is fine, just wrap unchecked { hash = (hash * 29) + PaintScheme.GetHashCode(); hash = (hash * 29) + Mobility.GetHashCode(); hash = (hash * 29) + Mission.GetHashCode(); hash = (hash * 29) + Damage.GetHashCode(); hash = (hash * 29) + Smoke.GetHashCode(); hash = (hash * 29) + TrailingEffects.GetHashCode(); hash = (hash * 29) + Lights.GetHashCode(); hash = (hash * 29) + Flaming.GetHashCode(); hash = (hash * 29) + Antenna.GetHashCode(); hash = (hash * 29) + CamouflageType.GetHashCode(); hash = (hash * 29) + Concealed.GetHashCode(); hash = (hash * 29) + FrozenStatus.GetHashCode(); hash = (hash * 29) + PowerPlantStatus.GetHashCode(); hash = (hash * 29) + State.GetHashCode(); hash = (hash * 29) + Tent.GetHashCode(); hash = (hash * 29) + BlackoutLights.GetHashCode(); hash = (hash * 29) + InteriorLights.GetHashCode(); } return(hash); }
///<inheritdoc/> public override int GetHashCode() { int hash = 17; // Overflow is fine, just wrap unchecked { hash = (hash * 29) + PaintScheme.GetHashCode(); hash = (hash * 29) + Health.GetHashCode(); hash = (hash * 29) + Compliance.GetHashCode(); hash = (hash * 29) + FlashLights.GetHashCode(); hash = (hash * 29) + LifeFormState.GetHashCode(); hash = (hash * 29) + FrozenStatus.GetHashCode(); hash = (hash * 29) + State.GetHashCode(); hash = (hash * 29) + Weapon1.GetHashCode(); hash = (hash * 29) + Weapon2.GetHashCode(); hash = (hash * 29) + CamouflageType.GetHashCode(); hash = (hash * 29) + ConcealedStationary.GetHashCode(); hash = (hash * 29) + ConcealedMovement.GetHashCode(); } return(hash); }
///<inheritdoc/> public override int GetHashCode() { int hash = 17; // Overflow is fine, just wrap unchecked { hash = (hash * 29) + PaintScheme.GetHashCode(); hash = (hash * 29) + Mobility.GetHashCode(); hash = (hash * 29) + FirePower.GetHashCode(); hash = (hash * 29) + Damage.GetHashCode(); hash = (hash * 29) + Smoke.GetHashCode(); hash = (hash * 29) + TrailingEffects.GetHashCode(); hash = (hash * 29) + Hatch.GetHashCode(); hash = (hash * 29) + HeadLights.GetHashCode(); hash = (hash * 29) + TailLights.GetHashCode(); hash = (hash * 29) + BrakeLights.GetHashCode(); hash = (hash * 29) + Flaming.GetHashCode(); hash = (hash * 29) + Launcher.GetHashCode(); hash = (hash * 29) + CamouflageType.GetHashCode(); hash = (hash * 29) + Concealed.GetHashCode(); hash = (hash * 29) + FrozenStatus.GetHashCode(); hash = (hash * 29) + PowerPlantStatus.GetHashCode(); hash = (hash * 29) + State.GetHashCode(); hash = (hash * 29) + Tent.GetHashCode(); hash = (hash * 29) + Ramp.GetHashCode(); hash = (hash * 29) + BlackoutLights.GetHashCode(); hash = (hash * 29) + BlackoutBrakeLights.GetHashCode(); hash = (hash * 29) + SpotLights.GetHashCode(); hash = (hash * 29) + InteriorLights.GetHashCode(); hash = (hash * 29) + SurrenderState.GetHashCode(); hash = (hash * 29) + MaskedCloaked.GetHashCode(); } return(hash); }