// Use this for initialization void Start() { _dialogueString = new StringBuilder(); _dialogueText = ""; _currentLetterIndex = 0; _engine = new CaminhoEngine(); _engine.Initialize(); IsShowing = false; }
public CaminhoScriptLoader(CaminhoEngine engine) { _engine = engine; ModulePaths = new string[] { "?", "?.lua" }; }
public void SetUp() { Engine = new CaminhoEngine(); Engine.Initialize(); }
public void TearDown() { Engine = null; }
// Use this for initialization void Start() { _engine = new CaminhoEngine(); _engine.Initialize(); }