Example #1
0
            /// <summary>
            /// This is the main function of the class, it'll create a triangulated polygon
            /// from and SceneObject.
            /// </summary>
            /// <param name="sourceObject">The object to convert.</param>
            /// <param name="guarenteedView">A camera that can see the whole object.</param>
            /// <returns>A polygon created from 'sourceObject'.</returns>
            public Polygon CreatePolygon(OpenGL gl, SceneObject sourceObject, Cameras.Camera guarenteedView)
            {
                //	Save the current camera data.
                gl.MatrixMode(OpenGL.PROJECTION);
                gl.PushMatrix();

                //	Look through the camera that can see the object.
                guarenteedView.Project(gl);

                //	Start triangulation.
                Begin(gl);

                //	Draw the object.
                sourceObject.Draw(gl);

                //	End triangulation.
                End(gl);

                Polygon newPoly = Triangle;
                newPoly.Name = sourceObject.Name + " (Triangulated Poly)";
                return newPoly;
            }