Example #1
0
    void OnTriggerEnter(Collider col)
    {
        if (col.gameObject.tag == "a")
        {
            print("a");
            Destroy(GameObject.FindGameObjectWithTag("a"));
            stg1.SetActive(true);
        }
        if (col.gameObject.tag == "b")
        {
            print("b");
            Destroy(GameObject.FindGameObjectWithTag("b"));
            stg2.SetActive(true);
        }
        if (col.gameObject.tag == "c")
        {
            Destroy(GameObject.FindGameObjectWithTag("c"));
            Destroy(GameObject.FindGameObjectWithTag("d"));
        }

        if (col.gameObject.tag == "f")
        {
            Destroy(GameObject.FindGameObjectWithTag("f"));
            audref.soruce.mute = false;

            stg3.SetActive(true);
            enemyspawn.SetActive(true);
        }

        if (col.gameObject.tag == "6")
        {
            Destroy(GameObject.FindGameObjectWithTag("6"));


            spawnaud.SetActive(true);
            enemyspawn2.SetActive(true);   // final room enemy spawn
            cam.GetComponent <Camerafollow>().offset.y = 364.7f;
        }
    }
Example #2
0
 void Update()
 {
     sprt.GetComponent <Camerafollow>().player.transform.position = tempplayer.transform.position;
 }