Example #1
0
        /** [シングルトン]constructor
         */
        private PerformanceCounter()
        {
            //ルート。
            this.root_gameobject      = new UnityEngine.GameObject();
            this.root_gameobject.name = "PerformanceCounter";
            UnityEngine.Transform t_root_transform = this.root_gameobject.GetComponent <UnityEngine.Transform>();
            UnityEngine.GameObject.DontDestroyOnLoad(this.root_gameobject);

            //フレームデータ。
            this.framedata = new FrameData();

            //カメラ。
            this.camera_gameobject    = Fee.Instantiate.Instantiate.CreateOrthographicCameraObject("Camera", t_root_transform, 999.0f);
            this.camera_monobehaviour = this.camera_gameobject.AddComponent <Camera_MonoBehaviour>();
            this.camera_monobehaviour.Initialize();
        }
Example #2
0
        /** [シングルトン]constructor
         */
        private Blur()
        {
            //ルート。
            this.root_gameobject      = new UnityEngine.GameObject();
            this.root_gameobject.name = "Blur";
            UnityEngine.Transform t_root_transform = this.root_gameobject.GetComponent <UnityEngine.Transform>();
            UnityEngine.GameObject.DontDestroyOnLoad(this.root_gameobject);

            {
                //カメラ。
                this.camera_gameobject = Fee.Instantiate.Instantiate.CreateOrthographicCameraObject("Camera", t_root_transform, Config.DEFAULT_CAMERA_DEPTH);

                //OnRenderImage
                this.camera_monobehaviour = this.camera_gameobject.AddComponent <Camera_MonoBehaviour>();
                this.camera_monobehaviour.Initialize();

                //無効。
                this.flag = false;
                this.camera_gameobject.SetActive(this.flag);
            }
        }