void Start() { rect = GetComponent <RectTransform>(); C3 = GameObject.Find("Main Camera"); C3_script = C3.GetComponent <Camera_3>(); TMPCursorPos = CursorPos; }
bool Tuto_flg = false; // 今このsceneがチュートリアルならフラグを立てる void Awake() { rectTransform = GetComponent <RectTransform>(); canvas = GetComponent <Graphic>().canvas; C3 = GameObject.Find("Main Camera"); C3_script = C3.GetComponent <Camera_3>(); Tuto_flg = false; _PmaxScale = new Vector3(_maxScale.x - 0.0002f, _maxScale.y - 0.0002f, _maxScale.z); }
void Start() { // 現在のscene名を入れている SceneName = SceneManager.GetActiveScene().name; ClickObj = GameObject.Find("ControllerObjClick"); HoldingFlg = false; ColliderFlag = 0; C3 = GameObject.Find("Main Camera"); C3_script = C3.GetComponent <Camera_3>(); // プレイヤーの座標をVector3に変換 Player_V.x = Player.transform.position.x; Player_V.y = Player.transform.position.y; Player_V.z = Player.transform.position.z; direction = C3_script.Cursor_List[C3_script.cursor].transform.position; //ポーズ画面 Pause = GameObject.Find("Main Camera"); script = Pause.GetComponent <Pause_Botton_Script>(); GM = GameObject.Find("GameManager"); GMscript = GM.GetComponent <GameManager>(); //オーディオの情報取得 sounds = GetComponent <AudioSource>(); // Arrow_Listの矢印を全て非表示にしている for (int i = 0; i < Arrow_List.Count; i++) { Arrow_List[i].SetActive(false); } for (int i = 0; i < 3; i++) { for (int j = 0; j < 5; j++) { OrderCount[i, j] = false; if (j < 3) { GMscript.ItemName[i, j] = null; } } } }