private void ReturnZoom(ZoomAnimation inZoom) { CameraZoomController zoomer = GetComponent <CameraZoomController>(); zoomer.Curve = inZoom.Curve; zoomer.ReturnToResting(inZoom.Time); }
private void StartZoom(float inSize, ZoomAnimation inZoom) { CameraZoomController zoomer = GetComponent <CameraZoomController>(); zoomer.Curve = inZoom.Curve; zoomer.ZoomToSize(inSize, inZoom.Time); }
private void Awake() { CameraZoomController zoomer = GetComponent <CameraZoomController>(); zoomer.FitToHorizontal(MaxPlaneWidth); Camera.main.orthographicSize = zoomer.RestingSize; }
void Start() { currentRoom = Room.BOTTOM_LEFT; state = State.STATIONARY; rb = GetComponent <Rigidbody2D>(); houseController = (HouseController)house.GetComponent <MonoBehaviour>(); cameraZoomController = (CameraZoomController)sceneCamera.GetComponent <MonoBehaviour>(); ahc = (ActivitiesHandlerController)activitiesHandler.GetComponent <MonoBehaviour>(); animator = GetComponent <Animator>(); }
public void Init(PreviewScreenView view, CameraZoomController zoomController, GameStateMachine sm, IModelLoader loader, MaterialController materialController) { this.uiView = view; this.sm = sm; this.zoomController = zoomController; this.loader = loader; this.materialController = materialController; view.BackClicked.AddListener(() => sm.ChangeState <ListGameState>()); }
private void Start() { lineRendererMM = lineMM.GetComponent <LineRenderer>(); re = cameraMain.GetComponent <Rippleeffect>(); normalCamGO = normalCam.gameObject; zoomCamGO = zoomCam.gameObject; anim = GetComponent <Animator>(); camC = normalCam.GetComponent <CameraController>(); camZC = zoomCam.GetComponent <CameraZoomController>(); cc = GetComponent <CharacterController>(); currentHit = null; hitControlled = transform; }