Example #1
0
    private void ReturnZoom(ZoomAnimation inZoom)
    {
        CameraZoomController zoomer = GetComponent <CameraZoomController>();

        zoomer.Curve = inZoom.Curve;
        zoomer.ReturnToResting(inZoom.Time);
    }
Example #2
0
    private void StartZoom(float inSize, ZoomAnimation inZoom)
    {
        CameraZoomController zoomer = GetComponent <CameraZoomController>();

        zoomer.Curve = inZoom.Curve;
        zoomer.ZoomToSize(inSize, inZoom.Time);
    }
Example #3
0
    private void Awake()
    {
        CameraZoomController zoomer = GetComponent <CameraZoomController>();

        zoomer.FitToHorizontal(MaxPlaneWidth);
        Camera.main.orthographicSize = zoomer.RestingSize;
    }
 void Start()
 {
     currentRoom          = Room.BOTTOM_LEFT;
     state                = State.STATIONARY;
     rb                   = GetComponent <Rigidbody2D>();
     houseController      = (HouseController)house.GetComponent <MonoBehaviour>();
     cameraZoomController = (CameraZoomController)sceneCamera.GetComponent <MonoBehaviour>();
     ahc                  = (ActivitiesHandlerController)activitiesHandler.GetComponent <MonoBehaviour>();
     animator             = GetComponent <Animator>();
 }
Example #5
0
    public void Init(PreviewScreenView view,
                     CameraZoomController zoomController,
                     GameStateMachine sm,
                     IModelLoader loader,
                     MaterialController materialController)
    {
        this.uiView             = view;
        this.sm                 = sm;
        this.zoomController     = zoomController;
        this.loader             = loader;
        this.materialController = materialController;

        view.BackClicked.AddListener(() => sm.ChangeState <ListGameState>());
    }
Example #6
0
    private void Start()
    {
        lineRendererMM = lineMM.GetComponent <LineRenderer>();
        re             = cameraMain.GetComponent <Rippleeffect>();
        normalCamGO    = normalCam.gameObject;
        zoomCamGO      = zoomCam.gameObject;
        anim           = GetComponent <Animator>();
        camC           = normalCam.GetComponent <CameraController>();
        camZC          = zoomCam.GetComponent <CameraZoomController>();
        cc             = GetComponent <CharacterController>();

        currentHit    = null;
        hitControlled = transform;
    }