private void SetCameraPosition(bool conversationActive)
 {
     // Only set the camera position
     // if the game object is active in the heirarchy
     if (gameObject.activeInHierarchy)
     {
         if (foldoutToggle.isOn)
         {
             if (conversationActive)
             {
                 dialogueActiveZoom.Apply(scroll.normalizedPosition, smoothingTime);
             }
             else
             {
                 dialogueInactiveZoom.Apply(scroll.normalizedPosition, smoothingTime);
             }
         }
     }
 }