Example #1
0
    void Fire()
    {
        if (Input.GetButton("Jump"))
        {
            if (state == GameState.BEFORE_FIRE)
            {
                bullet.transform.parent = null;
                cw.SetCameraFollow(bulletCameraPos);

                state = GameState.BEFORE_FLYING;
                bullet.GetComponent <Rigidbody>().velocity = bullet.transform.forward * bulletSpeed;
                au.Play();
            }
        }
    }