private void OnCalibrate(Sizei resolution, Matrix3x3f intrinsic, Vector5f distorsion)
        {
            var fY               = intrinsic.coeff(1, 1);
            var fovY             = CameraUtility.Focal2Fov(fY, resolution.height);
            var fX               = intrinsic.coeff(0, 0);
            var aspect           = (fY / resolution.height) / (fX / resolution.width);
            var projectionMatrix = Matrix4x4.Perspective(fovY, aspect, camera.nearClipPlane, camera.farClipPlane);

            CameraUtility.ApplyProjectionMatrix(camera, projectionMatrix);
        }