public void Init(Preset preset, CameraStand cameraStand) { m_Preset = preset; m_CameraStand = cameraStand; m_InitTransform = new GameObject(name + "(init)").transform; m_InitTransform.SetParent(transform.parent); // we share same parent m_InitTransform.position = transform.position; m_InitTransform.rotation = transform.rotation; m_InitTransform.localScale = transform.localScale; }
public void Init(Preset preset, CameraStand cameraStand) { m_Preset = preset; m_CameraStand = cameraStand; }
public void Init(Preset preset, CameraStand cameraStand, Color color, Color pointer) { base.Init(preset, cameraStand); m_Color = color; m_Pointer = pointer; }
public void Init(Preset preset, CameraStand cameraStand) { Init(preset, cameraStand, m_Preset.m_DebugColor); }