Example #1
0
    private void Shoot()
    {
        int layerMask = 1 << 8;

        layerMask = ~layerMask;

        CameraSound.PlayShoot(arrowFlySound);

        RaycastHit hit;

        Physics.Raycast(mainCamera.position, mainCamera.TransformDirection(Vector3.forward), out hit, 1000, layerMask);
        if (hit.collider)
        {
            shootTarget.position = hit.point;
        }
        else
        {
            shootTarget.position = mainCamera.TransformDirection(Vector3.forward * 10000);
        }

        Debug.Log(hit.collider);

        GameObject arrow = Instantiate(arrowPrefab, bowInHand.transform.position, Quaternion.identity);

        arrow.transform.SetParent(null);
        arrow.transform.LookAt(shootTarget);
        arrow.GetComponent <Rigidbody>().AddRelativeForce(arrow.transform.forward * shootForce, ForceMode.Impulse);
    }
Example #2
0
        void CollectHarvest(HarvestResult harvestResult)
        {
            if (!harvestResult.success)
            {
                if (_harvesting)
                {
                    _harvesting        = false;
                    _behaviour.canMove = true;
                }
                _onHarvestEnd(false);
                return;
            }

            if (_inventory)
            {
                if (_harvesting)
                {
                    _harvesting        = false;
                    _behaviour.canMove = true;
                }

                CameraSound.PlaySoundAtCameraPosition(harvestSound, 0.5f);
                _inventory.AddItem(harvestResult.harvest);
                _onHarvestEnd(true);
            }
            else
            {
                _onHarvestEnd(false);
            }
        }
Example #3
0
 public void ConsumeFuel(int amount)
 {
     if (_inventory.SubtractFuel(amount))
     {
         CameraSound.PlaySoundAtCameraPosition(eatSound, 0.3f);
         _fuelTimer.AddTime(amount * timerPerFuel);
     }
 }
Example #4
0
    private void Start()
    {
        cmra        = transform.Find("Vision").GetComponent <CameraDetect>();
        vision      = cmra.gameObject.GetComponent <SpriteRenderer>();
        soundSource = GetComponent <CameraSound>();

        security.SetLaserColor(linkCode, indic);
    }
Example #5
0
 void ShowHappy()
 {
     if (!_showingEmotion)
     {
         _showingEmotion = true;
         CameraSound.PlaySoundAtCameraPosition(happySound, 0.5f);
         emotionAnimator.SetTrigger(IsHappy);
         StartCoroutine(FinishShowingEmotion());
     }
 }
Example #6
0
    private void Update()
    {
        if (CrossPlatformInputManager.GetButtonDown("BowGet"))
        {
            SwapBow();
        }

        if (Input.GetKeyDown(KeyCode.C))
        {
            if (animator.GetBool("Crouching"))
            {
                animator.SetBool("Crouching", false);
            }
            else
            {
                animator.SetBool("Crouching", true);
            }
        }

        if (animator.GetBool("Crouching"))
        {
            float h = CrossPlatformInputManager.GetAxis("Horizontal");
            float v = CrossPlatformInputManager.GetAxis("Vertical");

            animator.SetFloat("Forward", v, 0.1f, Time.deltaTime);
            animator.SetFloat("Turn", h, 0.1f, Time.deltaTime);

            if (v < 0)
            {
                transform.position += Vector3.forward * backwardSpeed * v * Time.deltaTime;
            }
            else
            {
                transform.position += Vector3.forward * forwardSpeed * v * Time.deltaTime;
            }

            transform.position += Vector3.right * sideSpeed * h * Time.deltaTime;
        }
        else
        {
            float h         = CrossPlatformInputManager.GetAxis("Horizontal");
            float v         = CrossPlatformInputManager.GetAxis("Vertical");
            float aimButton = CrossPlatformInputManager.GetAxis("Aim");

            if (aimButton == 1)
            {
                animator.SetBool("Aim", true); iK.enabled = true;
                if (!bowInHand.activeSelf)
                {
                    bowInHand.SetActive(true);
                    bowOnBack.SetActive(false);
                }
            }
            else
            {
                animator.SetBool("Aim", false);
                animator.SetBool("Overdraw", false);
                iK.enabled = false;
            }

            Debug.Log(aimButton);

            animator.SetFloat("Forward", v, 0.1f, Time.deltaTime);
            animator.SetFloat("Turn", h, 0.1f, Time.deltaTime);

            if (!animator.GetBool("Aim"))
            {
                transform.localEulerAngles += new Vector3(transform.localEulerAngles.x, h * rotationSpeed, transform.localEulerAngles.z);
            }

            float h2 = CrossPlatformInputManager.GetAxis("Horizontal2");
            float v2 = CrossPlatformInputManager.GetAxis("Vertical2");

            cameraPosition.eulerAngles += new Vector3(v2 * rotationSpeed, h2 * rotationSpeed, 0);
            if (h2 != 0 && v > 0.1f)
            {
                transform.localEulerAngles += new Vector3(transform.localEulerAngles.x, h2 * rotationSpeed, transform.localEulerAngles.z);
            }

            if (rb.velocity.y < -1f)
            {
                animator.SetTrigger("Falling");
            }

            if (animator.GetBool("Aim"))
            {
                spine.localEulerAngles += new Vector3(spine.localEulerAngles.x, 2, spine.localEulerAngles.y);
            }

            bool overdrawButton = CrossPlatformInputManager.GetButtonDown("Overdraw");
            if (overdrawButton && animator.GetBool("Aim"))
            {
                animator.SetBool("Overdraw", true); CameraSound.PlayShoot(bowStrenghtSound);
            }
            bool overdrawButtonUp = CrossPlatformInputManager.GetButtonUp("Overdraw");
            if (overdrawButtonUp && animator.GetBool("Aim"))
            {
                animator.SetTrigger("Shoot");                                              //Shoot();
                animator.SetBool("Overdraw", false);
            }
        }

        Vector3 MousePos = Input.mousePosition;

        DebugRaycast();
    }