Example #1
0
    public void StartShake()
    {
        float?holdAtTime = null;

        if (this.m_Hold)
        {
            holdAtTime = new float?(this.m_HoldAtSec);
        }
        CameraShakeMgr.Shake(Camera.main, this.m_Amount, this.m_IntensityCurve, holdAtTime);
    }
Example #2
0
 public static void Stop(Camera camera, float time = 0f)
 {
     if (camera != null)
     {
         CameraShakeMgr component = camera.GetComponent <CameraShakeMgr>();
         if (component != null)
         {
             if (time <= 0f)
             {
                 component.DestroyShake();
             }
             else
             {
                 float          valueStart     = component.ComputeIntensity();
                 AnimationCurve intensityCurve = AnimationCurve.Linear(0f, valueStart, time, 0f);
                 component.StartShake(component.m_amount, intensityCurve, null);
             }
         }
     }
 }
Example #3
0
 public static void Shake(Camera camera, Vector3 amount, AnimationCurve intensityCurve, float?holdAtTime = new float?())
 {
     if (camera != null)
     {
         CameraShakeMgr component = camera.GetComponent <CameraShakeMgr>();
         if (component != null)
         {
             if (DoesCurveHaveZeroTime(intensityCurve))
             {
                 component.DestroyShake();
                 return;
             }
         }
         else
         {
             if (DoesCurveHaveZeroTime(intensityCurve))
             {
                 return;
             }
             component = camera.gameObject.AddComponent <CameraShakeMgr>();
         }
         component.StartShake(amount, intensityCurve, holdAtTime);
     }
 }
Example #4
0
 private void Finished()
 {
     SoundManager.Get().Play(this.m_ImpactSound);
     CameraShakeMgr.Shake(Camera.main, new Vector3(0.15f, 0.15f, 0.15f), 0.9f);
 }