Example #1
0
        public void PlaySound(string soundName, float screenWidth, float screenHeight, Vector2?soundSource = null)
        {
            // If the music crashed, try to restart it.
            if (MusicCrashed)
            {
                MusicCrashed = false;
                PlayMusic(MusicNameWhenCrashed);
            }

            try {
                SoundEffect effect = Content.Load <SoundEffect>(soundName);
                if (soundSource == null)
                {
                    effect.Play(1f, 0f, 0f);
                }
                else
                {
                    // f(x) = -x/2000 + 1
                    Vector2 target = GameLibHelper.ToVector2(CameraService.GetTarget(screenWidth, screenHeight));
                    float   volume = -(float)Math.Sqrt((target.X - soundSource.Value.X) * (target.X - soundSource.Value.X) +
                                                       (target.Y - soundSource.Value.Y) * (target.Y - soundSource.Value.Y)) / 1000 + 1;
                    volume = Math.Max(volume, 0);

                    effect.Play(volume, 0f, 0f);
                }
            } catch (Exception) {
            }
        }