public void PlayQTE(CameraQTEParams[] camSequence) { this.camSequence = camSequence; oriParams = camRig.param; startTime = Time.time; index = 0; isPlaying = true; }
void TransitionTo(CameraQTEParams targetParams) { transitionFrom = camRig.param; transitionTo = targetParams; isTransition = true; transitionStartTime = Time.time; transitionTo.curve = null ?? CameraQTEParams.DefaultCurve; }