// Use this for initialization void Start() { tbu = obj_tbu.GetComponent <TouchButtonRight> (); tbd = obj_tbd.GetComponent <TouchButton> (); cMovement = obj_camera.GetComponent <CameraMovment> (); ridigbody2d = gameObject.GetComponent <Rigidbody2D> (); }
void Awake() { //Singleton if (instance == null) //if instance is not assigned { instance = this; //then assign instance to this object } else if (instance != this) { Destroy(this.gameObject); //then destroy this object } }
// Use this for initialization void Start() { rigidbody2d = gameObject.GetComponent <Rigidbody2D> (); cMovement = obj_camera.GetComponent <CameraMovment> (); if (Application.loadedLevelName == ("Scen3") || Application.loadedLevelName == ("Scen5") || Application.loadedLevelName == ("Scen7")) { timer = obj_timer.GetComponent <Timer> (); } if (Application.loadedLevelName == ("Scen7")) { pManager = obj_pManager.GetComponent <PointManager> (); } }
void Awake() { cameraScript = GetComponent <CameraMovment>(); controllerScript = GetComponent <PlayerConroller>(); if (photonView.isMine) { //MINE: local player, simply enable the local scripts cameraScript.enabled = true; controllerScript.enabled = true; } else { cameraScript.enabled = false; controllerScript.enabled = false; } gameObject.name = gameObject.name + photonView.viewID; }
// Start is called before the first frame update void Start() { cam = Camera.main.GetComponent <CameraMovment>(); }
void Start() { playermoveScript = obj_player.GetComponent <PlayerMovement>(); cameramovenemtScript = obj_player.GetComponent <CameraMovment> (); plmS = obj_player2.GetComponent <PlayerMovment2> (); }
// Start is called before the first frame update void Start() { // Referência da Câmera que guarda as posições maxiams e mínimas m_camera = Camera.main.GetComponent <CameraMovment>(); }
// Start is called before the first frame update void Start() { S = this; }