void Start() { rotateLeft = GameObject.Find("RotateLeft"); rotateLeftImage = rotateLeft.GetComponent <Image>(); rotateRight = GameObject.Find("RotateRight"); rotateRightImage = rotateRight.GetComponent <Image>(); reverse = GameObject.Find("Reverse"); reverseImage = reverse.GetComponent <Image>(); gm = GameManager.GMinstance; cam = CameraMove2.camInstance; gp = GamePlay.gamePlayInstance; }
void Awake() { if (_camInstance == null) { _camInstance = this; // Stops this object from being destroyed when loading scenes DontDestroyOnLoad(_camInstance.gameObject); } else { //If a Singleton already exists and you find //another reference in scene, destroy it! if (this != _camInstance) { Destroy(this.gameObject); } } // Setting up the reference for player player = GameObject.FindGameObjectWithTag("Player").transform; }