// Use this for initialization void Start() { // Update PlayerName, to reflect actual value for players that just joined OnPlayerNameChanged(PlayerName); //Get buildController buildController = GetComponent <BuildController>(); //etc cameraModeToggle = FindObjectOfType <CameraModeToggle>(); cameraController = FindObjectOfType <CameraController>(); guiFacade = GameObject.Find("GUI_Interface").GetComponent <GUIFacade>(); lineRenderer = GetComponent <LineRenderer>(); audioManager = FindObjectOfType <AudioManager>(); //Stop Atmospheric Noise cameraController.ShakeScreen(0.0f, 1.0f, true); //Set max AngularV GetComponent <Rigidbody>().maxAngularVelocity = 1.0f; //Update buildmode accross the board UpdateBuildMode(); //todo setting random name (needed for picking up parts) PlayerName = "Player" + Mathf.RoundToInt(Random.value * 1000000); // All other players if (isLocalPlayer) { return; } Destroy(GetComponent <BuildController>()); // Set the reference for Ship Ship = GetComponent <Ship>(); }
// Use this for initialization void Start() { //initialise currentNode = null; buildmode = false; //Get player controller cameraModeToggle = FindObjectOfType <CameraModeToggle>(); }