Example #1
0
    /// <summary>
    /// Updates all of the game objects.
    /// Updates the game play.
    /// </summary>
    void UpdatePlaying()
    {
        _camera.ManualUpdate();

        UpdateDifficulty();
        UpdateSpotLights();
        UpdateRegions();
        UpdateUnits();
        UpdateParticleSystems();
        UpdateEvolutionManager();

        CheckForInput();
    }