public Transform target; // // Use this for initialization void Start() { control3D1 = GameObject.Find("Player").GetComponent <CharController3D1>(); //"OBJECT NAME" <CLASS NMAE> cameraListener = GameObject.Find("CameraListener").GetComponent <CameraListener>(); //"OBJECT NAME" <CLASS NMAE> headMonitor = GameObject.Find("03_Head").GetComponent <HeadMonitor>(); //"OBJECT NAME" <CLASS NMAE> cameraX = control3D1.getCurrentXAxis(); //Get original position of the camera when the Kinect view is enable cameraY = transform.position.y - yMovementModifier; // Pull current x Axis of the head cameraZ = transform.position.z; // Pull current z Axis of the head }
protected void CreateCamera() { // Create the camera camera = sceneMgr.CreateCamera("mainCamera"); camera.NearClipDistance = 1.0f; camera.FarClipDistance = 8600.0f; camera.AutoAspectRatio = false; camera.SetPosition(0, 50, 100); cameraListener = new CameraListener(camera); camera.SetListener(cameraListener); }
private void DetachCamera() { if (attachedCamera == null) return; Debug.Log("Trajectories: detaching camera listener"); Destroy(listener); listener = null; attachedCamera = null; }
private void DetachCamera() { if (attachedCamera == null) { return; } Debug.Log("Trajectories: detaching camera listener"); Destroy(listener); listener = null; attachedCamera = null; }
public void Update() { setDisplayEnabled((HighLogic.LoadedScene == GameScenes.FLIGHT || HighLogic.LoadedScene == GameScenes.TRACKSTATION) && MapView.MapIsEnabled && PlanetariumCamera.Camera != null); if (attachedCamera != null && (PlanetariumCamera.Camera == null || PlanetariumCamera.Camera.gameObject != attachedCamera)) { DetachCamera(); } if ((HighLogic.LoadedScene != GameScenes.FLIGHT && HighLogic.LoadedScene != GameScenes.TRACKSTATION) || !MapView.MapIsEnabled || PlanetariumCamera.Camera == null) return; if (listener == null) { Debug.Log("Trajectories: attaching camera listener"); listener = PlanetariumCamera.Camera.gameObject.AddComponent<CameraListener>(); listener.overlay = this; attachedCamera = PlanetariumCamera.Camera.gameObject; } }
public void Update() { setDisplayEnabled((HighLogic.LoadedScene == GameScenes.FLIGHT || HighLogic.LoadedScene == GameScenes.TRACKSTATION) && MapView.MapIsEnabled && PlanetariumCamera.Camera != null); if (attachedCamera != null && (PlanetariumCamera.Camera == null || PlanetariumCamera.Camera.gameObject != attachedCamera)) { DetachCamera(); } if ((HighLogic.LoadedScene != GameScenes.FLIGHT && HighLogic.LoadedScene != GameScenes.TRACKSTATION) || !MapView.MapIsEnabled || PlanetariumCamera.Camera == null) { return; } if (listener == null) { Debug.Log("Trajectories: attaching camera listener"); listener = PlanetariumCamera.Camera.gameObject.AddComponent <CameraListener>(); listener.overlay = this; attachedCamera = PlanetariumCamera.Camera.gameObject; } }
// Use this for initialization void Start() { getRock = gameObject.GetComponentInChildren <RockRoll>(); camListen = GameObject.Find("CameraListener").GetComponent <CameraListener>(); //"OBJECT NAME" <CLASS NAME> }
// Use this for initialization void Start() { camListen = GameObject.Find("CameraListener").GetComponent <CameraListener>(); //"OBJECT NAME" <CLASS NMAE> }
CameraListener camListen; //Call CameraListen void Start() { camListen = GameObject.Find("CameraListener").GetComponent <CameraListener>(); //"OBJECT NAME" <CLASS NMAE> charAnimRotation = GameObject.Find("Barr").GetComponent <CharAnimRot>(); //"OBJECT NAME" <CLASS NMAE> }
// Use this for initialization void Start() { getRock = transform.parent.GetComponent <RockRoll>(); // Set this object ot the parent of the Object camListen = GameObject.Find("CameraListener").GetComponent <CameraListener>(); //"OBJECT NAME" <CLASS NMAE> }
public bool inAir = false; //Detects if AI is not Grounded // Use this for initialization void Start() { charControl = GameObject.Find("Player").GetComponent <CharController2D>(); //Find and assign the Script associated with the game object cameraListen = GameObject.Find("CameraListener").GetComponent <CameraListener>(); //Find and assign the Script associated with the game object }
private bool switchCam = false; // // Use this for initialization void Start() { CameraTarget2D = GameObject.Find("CameraTarget2D"); cam2D = GameObject.Find("cam2D").GetComponent <Camera2D>(); //"OBJECT NAME" <CLASS NMAE> camListen = GameObject.Find("CameraListener").GetComponent <CameraListener>(); //"OBJECT NAME" <CLASS NMAE> }