Example #1
0
    public Transform target;                                    //

    // Use this for initialization
    void Start()
    {
        control3D1     = GameObject.Find("Player").GetComponent <CharController3D1>();      //"OBJECT NAME" <CLASS NMAE>
        cameraListener = GameObject.Find("CameraListener").GetComponent <CameraListener>(); //"OBJECT NAME" <CLASS NMAE>
        headMonitor    = GameObject.Find("03_Head").GetComponent <HeadMonitor>();           //"OBJECT NAME" <CLASS NMAE>

        cameraX = control3D1.getCurrentXAxis();                                             //Get original position of the camera when the Kinect view is enable
        cameraY = transform.position.y - yMovementModifier;                                 // Pull current x Axis of the head
        cameraZ = transform.position.z;                                                     // Pull current z Axis of the head
    }
Example #2
0
 protected void CreateCamera()
 {
     // Create the camera
     camera = sceneMgr.CreateCamera("mainCamera");
     camera.NearClipDistance = 1.0f;
     camera.FarClipDistance  = 8600.0f;
     camera.AutoAspectRatio  = false;
     camera.SetPosition(0, 50, 100);
     cameraListener = new CameraListener(camera);
     camera.SetListener(cameraListener);
 }
Example #3
0
        private void DetachCamera()
        {
            if (attachedCamera == null)
                return;

            Debug.Log("Trajectories: detaching camera listener");

            Destroy(listener);
            listener = null;
            attachedCamera = null;
        }
Example #4
0
        private void DetachCamera()
        {
            if (attachedCamera == null)
            {
                return;
            }

            Debug.Log("Trajectories: detaching camera listener");

            Destroy(listener);
            listener       = null;
            attachedCamera = null;
        }
Example #5
0
        public void Update()
        {
            setDisplayEnabled((HighLogic.LoadedScene == GameScenes.FLIGHT || HighLogic.LoadedScene == GameScenes.TRACKSTATION) && MapView.MapIsEnabled && PlanetariumCamera.Camera != null);

            if (attachedCamera != null && (PlanetariumCamera.Camera == null || PlanetariumCamera.Camera.gameObject != attachedCamera))
            {
                DetachCamera();
            }

            if ((HighLogic.LoadedScene != GameScenes.FLIGHT && HighLogic.LoadedScene != GameScenes.TRACKSTATION) || !MapView.MapIsEnabled || PlanetariumCamera.Camera == null)
                return;

            if (listener == null)
            {
                Debug.Log("Trajectories: attaching camera listener");
                listener = PlanetariumCamera.Camera.gameObject.AddComponent<CameraListener>();
                listener.overlay = this;
                attachedCamera = PlanetariumCamera.Camera.gameObject;
            }
        }
Example #6
0
        public void Update()
        {
            setDisplayEnabled((HighLogic.LoadedScene == GameScenes.FLIGHT || HighLogic.LoadedScene == GameScenes.TRACKSTATION) && MapView.MapIsEnabled && PlanetariumCamera.Camera != null);

            if (attachedCamera != null && (PlanetariumCamera.Camera == null || PlanetariumCamera.Camera.gameObject != attachedCamera))
            {
                DetachCamera();
            }

            if ((HighLogic.LoadedScene != GameScenes.FLIGHT && HighLogic.LoadedScene != GameScenes.TRACKSTATION) || !MapView.MapIsEnabled || PlanetariumCamera.Camera == null)
            {
                return;
            }

            if (listener == null)
            {
                Debug.Log("Trajectories: attaching camera listener");
                listener         = PlanetariumCamera.Camera.gameObject.AddComponent <CameraListener>();
                listener.overlay = this;
                attachedCamera   = PlanetariumCamera.Camera.gameObject;
            }
        }
Example #7
0
 // Use this for initialization
 void Start()
 {
     getRock   = gameObject.GetComponentInChildren <RockRoll>();
     camListen = GameObject.Find("CameraListener").GetComponent <CameraListener>();          //"OBJECT NAME" <CLASS NAME>
 }
Example #8
0
 // Use this for initialization
 void Start()
 {
     camListen = GameObject.Find("CameraListener").GetComponent <CameraListener>();       //"OBJECT NAME" <CLASS NMAE>
 }
Example #9
0
    CameraListener camListen;                                   //Call CameraListen

    void Start()
    {
        camListen        = GameObject.Find("CameraListener").GetComponent <CameraListener>(); //"OBJECT NAME" <CLASS NMAE>
        charAnimRotation = GameObject.Find("Barr").GetComponent <CharAnimRot>();              //"OBJECT NAME" <CLASS NMAE>
    }
Example #10
0
 // Use this for initialization
 void Start()
 {
     getRock   = transform.parent.GetComponent <RockRoll>();                        // Set this object ot the parent of the Object
     camListen = GameObject.Find("CameraListener").GetComponent <CameraListener>(); //"OBJECT NAME" <CLASS NMAE>
 }
Example #11
0
    public bool inAir = false;                                                  //Detects if AI is not Grounded

    // Use this for initialization
    void Start()
    {
        charControl  = GameObject.Find("Player").GetComponent <CharController2D>();                     //Find and assign the Script associated with the game object
        cameraListen = GameObject.Find("CameraListener").GetComponent <CameraListener>();               //Find and assign the Script associated with the game object
    }
Example #12
0
    private bool switchCam = false;                                                                                                     //

    // Use this for initialization
    void Start()
    {
        CameraTarget2D = GameObject.Find("CameraTarget2D");
        cam2D          = GameObject.Find("cam2D").GetComponent <Camera2D>();                    //"OBJECT NAME" <CLASS NMAE>
        camListen      = GameObject.Find("CameraListener").GetComponent <CameraListener>();     //"OBJECT NAME" <CLASS NMAE>
    }