void InitStartingParentedCamera() { if (hasInit) { return; } if (gameObjectParentedTo == null && gameObjectParentedToName != null) { GameObject objToStartWith = GameObject.GetGameObjectByName(gameObjectParentedToName); if (objToStartWith != null) { CameraInMap camInMapScript = GetScript <CameraInMap>(objToStartWith); if (camInMapScript != null) { camInMapScript.isActive = true; camInMapScript.OnTriggered(); hasInit = true; } } } if (gameObjectParentedTo == null) { // SetDisableCameraToStatic(); // Start off having the static screen, if not specified } }
public static CameraInMap GetStickyCamScript() { if (stickyCamScript == null) { if (stickCamInMapArea != null) { stickyCamScript = MochaScript.GetScript <CameraInMap>(stickCamInMapArea); } } return(stickyCamScript); }
public void OnStart() { offPointLightColor = new Color(0.8f, 0.0f, 0.0f, 1.0f); onPointLightColor = new Color(0.0f, 0.8f, 0.0f, 1.0f); // Initialize into the common list GameObject camInMap; Common.AddCameraObjectToList(gameObject, out camInMap, out camInMapArea); CameraInMap inMapScript = GetScript <CameraInMap>(camInMapArea); inMapScript.SetTwin(gameObject); // Set in map to be able to direct to me (camInWorld) if (gameObject == Common.GetRCCarCam()) { inMapScript.isActive = true; // always default RCCar to active } prevXCurrRot = xCurrRot = 0.0f; prevYCurrRot = yCurrRot = 0.0f; UpdateVectors(); if (xRotationLimit == 0.0f && yRotationLimit == 0.0f) { shouldPhysicalCameraRotate = false; } for (uint i = 0; i < gameObject.transform.GetNumberOfChildren(); ++i) { GameObject childObj = gameObject.transform.GetChild(i).gameObject; if (childObj.GetName() == Common.nameForCamLight) { spotlight = childObj.RequireComponent <CLight>(); spotlight.SetDiffuse(new Color(0.706f, 0.96f, 0.714f, 1.0f)); // FFB4FCB6 // spotlight.SetRange(10.0f); // spotlight.SetSpot(10.0f); // spotlight.SetAtt(1.0f); // spotlight.SetLightType(CLight.LIGHTTYPE.SPOTLIGHT); spotlight.setEnabled(false); } else if (childObj.GetName() == Common.nameForCamPointLight) { pointlight = childObj.RequireComponent <CLight>(); SetPointLight(false); pointlight.setEnabled(true); } } mSound = gameObject.RequireComponent <CSound>(); mCamRotateID = mSound.GetUniqueEvent("CAM_ROTATE.vente", 1); }
public override void OnAreaEnter() { if (isactive) { if (Common.GetCamsInMapArea().Count > 0) // not empty { camInMapNumberEnd = (uint)Math.Min(camInMapNumberEnd, Common.GetCamsInMapArea().Count - 1); camToDisableEnd = (uint)Math.Min(camToDisableEnd, Common.GetCamsInMapArea().Count - 1); for (uint i = camToDisableStart; i <= camToDisableEnd; ++i) { CameraInMap camScript = GetScript <CameraInMap>(Common.GetCamsInMapArea()[(int)i]); if (camScript == null) { continue; } camScript.isActive = false; // Set the camera to deactivated } for (uint i = camInMapNumberStart; i <= camInMapNumberEnd; ++i) { CameraInMap camScript = GetScript <CameraInMap>(Common.GetCamsInMapArea()[(int)i]); if (camScript == null) { continue; } camScript.isActive = true; // Set the camera to activated } } // After triggering the effect of turning on cameras, destroy the object //gameObject.Destroy(); isactive = false; if (gameObject.GetName() == Common.nameForHubCamTrigger) { timer = 10.0f; // will be reset after awhile } if (MiniMapTextureName.Length > 0) { Common.GetMapScreen().RequireComponent <CMeshRenderer>().GetMaterial().SetTexture(MiniMapTextureName + ".png"); } if (minimapScript.mLevelNumber != mLevelNumber) { minimapScript.mLevelNumber = mLevelNumber; minimapScript.UpdateNewMinimapBounds(); } } }
public static void Reset() { isPaused = false; isOptions = false; pauseScreen = null; pauseScreenScript = null; stealth_player = null; stealthPlayerScript = null; stealthPlayerMesh = null; stealthPlayerCamera = null; stealthPlayerCamScript = null; stealthPlayerMouse = null; surveillancePlayerCam = null; surveillancePlayerStaticCameraCam = null; cameraCamScript = null; surveillancePlayerMouse = null; surveillancePlayerConsoleScreen = null; consoleScreenScript = null; surveillancePlayerConsoleText = null; surveillancePlayerConsoleCam = null; surveillancePlayerConsoleBlinkingLight = null; stealthPlayerFadeScreen = null; stickCam = null; stickCamInMap = null; stickCamInMapArea = null; stickyCamScript = null; camInMapSelector = null; noiseStatic = null; rcCar = null; rcCarCam = null; rcCarCamInMap = null; rcCarJoystick = null; camInMap = null; camInMapArea = null; camInWorld = null; cameraScreen = null; mapScreen = null; pauseOptionsScreen = null; fullscreenX = null; muteX = null; volumeFont = null; }
public void UpdateXboxInputs() { float dt = FrameController.DT(); Vector3 centerPos = ocuCam.transform.position + (Vector3)ocuCam.transform.GetForwardVector() * mMousePositionFromOcuCam.Z; gameObject.transform.SetPosition(centerPos); // Always at the center of oculus screen // Update dpad Xbox controls for selecting camInMap icons bool upTriggered = Input.GetTriggered((char)0, "ArrowUp") != 0; bool leftTriggered = Input.GetTriggered((char)0, "ArrowLeft") != 0; bool downTriggered = Input.GetTriggered((char)0, "ArrowDown") != 0; bool rightTriggered = Input.GetTriggered((char)0, "ArrowRight") != 0; if (upTriggered || leftTriggered || downTriggered || rightTriggered) { if (upTriggered || leftTriggered) // decrements { if (camInMapIndex > 0) { --camInMapIndex; // [0, length - 1] } } else // downTriggered || rightTriggered // increments { if (camInMapIndex + 1 < camInMap.Count) { ++camInMapIndex; // [0, length - 1] } } // Vector3 camInMapPos = (Vector3)camInMap[camInMapIndex].transform.position; // camInMapSelector.gameObject.transform.SetPositionX(camInMapPos.X); // camInMapSelector.gameObject.transform.SetPositionY(camInMapPos.Y); } // 'X' to select active camera if (Input.GetTriggered(0, "Xbox_X") != 0) { pickedObject = camInMap[camInMapIndex]; CameraInMap camMapScript = GetScript <CameraInMap>(pickedObject); // Only change camera if picked cam icon is disabled (not nonActive or already picked) if (camMapScript.isActive && !camMapScript.isEnabled) { // Set previous camInMap back to disable for feedback if (prevPickedObject != null) { CameraInMap prevCamMapScript = GetScript <CameraInMap>(prevPickedObject); if (prevCamMapScript.isEnabled && prevCamMapScript.isActive) { prevCamMapScript.isEnabled = false; } } // Set that camInMap to green for feedback prevPickedObject = pickedObject; camMapScript.isEnabled = true; } // End of if picked a disabled camera (then enable it) } // Updating the camera screen rotation based on Right Thumbstick of Xbox if (camScript.gameObjectParentedTo != null && camScript.gameObjectParentedTo != Common.GetNoiseStatic()) { float xboxX = Input.GetValue((char)0, "RThumbX"); float xboxY = Input.GetValue((char)0, "RThumbY"); if (xboxX != 0.0f || xboxY != 0.0f) { // The physical camera object in the level is the one with the RotLimit script CameraRotationLimit camRotLimit = GetScript <CameraRotationLimit>(camScript.gameObjectParentedTo); camRotLimit.xCurrentRotation += xboxX * 1.3f * dt; // script has clamped this rotation, in degrees camRotLimit.yCurrentRotation += xboxY * 1.3f * dt; camScript.SetUpdateLookAtDirAndPosition(); } } }
public static CameraInMap GetStickyCamScript() { if (stickyCamScript == null) { if (stickCamInMapArea != null) { stickyCamScript = MochaScript.GetScript<CameraInMap>(stickCamInMapArea); } } return stickyCamScript; }