Example #1
0
        public void Rotate(Vector2 f2Offset)
        {
            if (m_cameraImpl == null)
            {
                return;
            }

            if (m_cameraImpl.IsHorizonEqual() || m_cameraImpl.IsVerticalEqual())
            {
                return;
            }

            CameraFreeState freeState = m_cameraImpl.Strategy.CurState as CameraFreeState;

            if (freeState != null)
            {
                m_cameraImpl.Rotate(f2Offset);
            }
            else
            {
                m_cameraImpl.EditorHorizon  = m_cameraImpl.EditorHorizon + f2Offset.x;
                m_cameraImpl.EditorVertical = m_cameraImpl.EditorVertical + f2Offset.y;
                m_cameraImpl.EditorUpdateStock();
            }
        }
Example #2
0
 public void Zoom(float fDelta)
 {
     if (m_cameraImpl != null)
     {
         CameraFreeState freeState = m_cameraImpl.Strategy.CurState as CameraFreeState;
         if (freeState != null)
         {
             m_cameraImpl.Zoom(fDelta);
         }
         else
         {
             m_cameraImpl.EditorDistance = m_cameraImpl.EditorDistance * Mathf.Pow(2.0f, fDelta);
             m_cameraImpl.EditorUpdateStock();
         }
     }
 }
Example #3
0
        public CameraStrategy()
        {
            m_strategyStock.Distance.Value      = 20.0f;
            m_strategyStock.Distance.Power      = 0.5f;
            m_strategyStock.Distance.PeriodTime = 1.3f;

            m_strategyStock.Direction.Value      = LEMath.s_fPI * 0.9f;
            m_strategyStock.Direction.Power      = 0.8f;
            m_strategyStock.Direction.PeriodTime = 0.6f;

            m_strategyStock.Target.Value      = 0.3f;
            m_strategyStock.Target.Power      = 0.5f;
            m_strategyStock.Target.PeriodTime = 0.8f;

            m_freeState   = new CameraFreeState(this);
            m_targetState = new CameraTargetState(this);
            m_gameState   = new CameraGameState(this);

            m_curState = m_gameState;
        }