// Use this for initialization
	void Start () {
		
		platformType = PlatformS.GetPlatform (); 
		
		
		//nextLevelString = LevelSelectMenu.selectedLevelString;
		
		followRef = GetComponent<CameraFollowS>();
		
		ScoreKeeperS.gameStarted = true;
		
		
		#if UNITY_WIIU
		wiiUInput2 = GameObject.Find("WiiUControlHandlerPlayer" + 2).GetComponent<WiiUControllerManagerS>();
		wiiUInput3 = GameObject.Find("WiiUControlHandlerPlayer" + 3).GetComponent<WiiUControllerManagerS>();
		wiiUInput4 = GameObject.Find("WiiUControlHandlerPlayer" + 4).GetComponent<WiiUControllerManagerS>();
		
		#endif
	}
 void Awake()
 {
     F = this;
 }
Example #3
0
    // Use this for initialization
    void Start()
    {
        platformType = PlatformS.GetPlatform();

        //cursorObj.transform.position = Vector3.Lerp( cursorObj.transform.position, cursorPositions[currentCursorPos].transform.position,cursorSpeed);
        cursorObj.transform.position = cursorPositions[currentCursorPos].transform.position;

        followRef = GetComponent<CameraFollowS>();

        //playerNum = GlobalVars.lastWinningPlayer;
        //cursorLabel.color = cursorCols[GlobalVars.lastWinningPlayer-1];
        //cursorLabel.text = "P" + GlobalVars.lastWinningPlayer;
        cursorLabel.text = "";
    }
Example #4
0
    void Start()
    {
        C = this;

        originPosition = transform.position;
        ownFollow =GetComponent<CameraFollowS>();
        //print (ownFollow);
    }
Example #5
0
    void Start()
    {
        flickerTimeCountdown = flickerTimeMax;

        fullscreenOn = Screen.fullScreen;
        inputDelay = inputDelayStart;

        platformType = PlatformS.GetPlatform ();
        cameraFollow = GameObject.Find("Main Camera").GetComponent<CameraFollowS>();

        /*if (started){
            foreach (GameObject postcard in postcards)
            {

                postcard.SetActive(false);

            }
            Instantiate(selectSoundObjs[0]);
            inputDelay = 0;
        }**/

        cursorObj.transform.position = cursorPositions[currentCursorPos].transform.position;
    }
Example #6
0
 void Awake()
 {
     F = this;
 }