//------------------------------------------------------------------------------------------// void Start() { Application.runInBackground = true; Screen.SetResolution(m_resoluation.width, m_resoluation.height, false); m_fadeObj = Camera.main.gameObject.GetComponent <CameraFilterPack_Color_RGB>(); m_moveCamera = Camera.main.GetComponent <TargetMoveCamera>(); // PopupManager.Instance().AddPopup("NetworkConnectPopup"); // -- ui setup ------------------- // AddHPUpdateEvent(m_gameHUD); AddEnergyUpdateEvent(m_gameHUD); //-------------------------------- // NetworkManager.Instance().AddNetworkOrderMessageEventListener(this); }
void Start() { _characterController = GetComponent <CharacterController>(); _cameraBrain = cam.GetComponent <CinemachineBrain>(); _rgbColorFilter = cam.GetComponent <CameraFilterPack_Color_RGB>(); _anomalyFilter = cam.GetComponent <CameraFilterPack_3D_Anomaly>(); _rgbColorFilter.ColorRGB = _colorModoSaru; _anomalyFilter.Intensity = 0; maxSpeed = moveSpeed; initialSpeed = maxSpeed; _xAxisMaxSpeed = PlayerManager.instance.cameraCinemachine.m_XAxis.m_MaxSpeed; _yAxisMaxSpeed = PlayerManager.instance.cameraCinemachine.m_YAxis.m_MaxSpeed; }