void onCameraEnd(CameraEndEvent e) { m_interactable = true; foreach (var r in GetComponentsInChildren <Renderer>()) { r.enabled = true; } m_source.Play(); }
void onCameraEnd(CameraEndEvent e) { gameObject.SetActive(false); resetZoom(); }
void onCameraEnd(CameraEndEvent e) { m_cameraActive = false; }