/// <summary>
    /// 设置摄像机效果时间
    /// </summary>
    private void SetCameraEffectTime(int iTag)
    {
        if (m_CameraEffectTimeList == null)
        {
            return;
        }
        if (MobileHardwareInfo.Instance.HardwareLevel != Games.GlobeDefine.GameDefine_Globe.HardwardLevel.LEVEL_HIGH)
        {
            return;
        }

        if (m_CameraEffectTimeList.ContainsKey(iTag))
        {
            CameraEffectTime effectTime = m_CameraEffectTimeList[iTag];
            m_BlurBeginTime = effectTime.BeginTime;
            m_BlurEndTime   = effectTime.EndTime;
        }
        else
        {
            m_BlurBeginTime = m_BlurEndTime = 0.0f;
        }

        if (ScCameraGameObjects.Length > iTag)
        {
            if (ScCameraGameObjects[iTag] != null)
            {
                m_CurMotionBlur = ScCameraGameObjects[iTag].GetComponent <MotionBlur>();
            }
        }
    }
    /// <summary>
    /// 初始化效果相关时间
    /// </summary>
    private void InitCameraEffectTime()
    {
        m_CameraEffectTimeList = new Dictionary <int, CameraEffectTime>();

        CameraEffectTime effectTime = new CameraEffectTime();

        effectTime.BeginTime = 3.37f;
        effectTime.EndTime   = 4.58f;
        m_CameraEffectTimeList.Add(0, effectTime);

        effectTime           = new CameraEffectTime();
        effectTime.BeginTime = 0.23f;
        effectTime.EndTime   = 1.19f;
        m_CameraEffectTimeList.Add(2, effectTime);

        effectTime           = new CameraEffectTime();
        effectTime.BeginTime = 1.38f;
        effectTime.EndTime   = 2.43f;
        m_CameraEffectTimeList.Add(3, effectTime);
    }