public static EasingType FromCameraEase(CameraEasing cameraEasing) { switch (cameraEasing) { case CameraEasing.l: case CameraEasing.s: return(EasingType.Linear); case CameraEasing.qi: return(EasingType.CubicIn); case CameraEasing.qo: return(EasingType.CircleOut); default: return(0); } }